Multiplayer mechanism design for soil tillage serious game

Anang Kukuh Adisusilo, E. Wahyuningtyas, N. Saurina, Radivoje Radi
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Abstract

The primary goal of Serious Games is not only for fun but also for lesson. In learning the first stage of soil tillage which using the mouldboard plow, a proper understanding is needed so that the soil tillage process will follow the needs of plant growth. The use of serious games as a study instrument for soil tillage is under the concept of digital game-based learning (DGBL). The problem of players when playing serious games is less motivated to play because the serious game system and scenario are less challenging. That challenges accelerate the shape of knowledge and experience when playing the games (user experience). By referring to the Learning Mechanics Gaming Mechanics (LM-GM) model, which is based on multiplayer in serious games, hopefully the learning process of land management using the mouldboard plow can be optimized. This process can increase learning motivation and elevate the user experience. This research results a design concept of a learning mechanism and a game mechanism for a serious multiplayer game of soil tillage with a mouldboard plow. There are three types of learning mechanisms in conceptual and concrete components, also six types of game mechanisms that can be used as a reference for the formation of multiplayer serious games and the increase player motivation.
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多人机制设计的土壤耕作类严肃游戏
严肃游戏的主要目标不仅是为了好玩,也是为了学习。在学习使用板犁耕作的第一阶段时,需要对土壤耕作过程有一个正确的认识,使土壤耕作过程符合植物生长的需要。使用严肃游戏作为土壤耕作的学习工具是基于数字游戏学习(DGBL)的概念。玩家在玩严肃游戏时的问题是,因为严肃的游戏系统和场景缺乏挑战性,所以他们缺乏玩游戏的动力。在玩游戏时,这些挑战加速了知识和经验的形成(用户体验)。借鉴基于多人游戏模式的学习机制游戏机制(Learning Mechanics Gaming Mechanics, LM-GM)模型,优化板犁耕地管理学习过程。这个过程可以增加学习动机,提升用户体验。本研究提出了一种基于学习机制和游戏机制的多人耕地犁耕游戏的设计理念。在概念和具体组件中有三种类型的学习机制,也有六种类型的游戏机制可以作为多人严肃游戏的形成和增加玩家动机的参考。
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