Playing remotely: The COVID-19 pandemic and mobile locative gaming in Northeast Brazil.

IF 3.1 1区 文学 Q1 COMMUNICATION Mobile Media & Communication Pub Date : 2023-05-01 Epub Date: 2022-10-19 DOI:10.1177/20501579221132208
Luiz Adolfo Andrade, Jesse Nery Filho
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Abstract

Mobile locative games consist of a subset of mobile games that encourage players to go outside, by promoting outdoor activities and physical meetings. Because of this, their gameplay breaks the core of social distancing strategies implemented since the beginning of the COVID-19 pandemic. However, developers implemented changes in their locative games supported by the mobile game revenue model, which enabled a strategy called "playing remotely" that encourages the players to spend their money with microtransactions. This study analyses the impacts of the COVID-19 pandemic in mobile locative gaming, by examining the preferences and behavior of players from the Northeast Brazil, a region with socioeconomic inequalities and urban violence, among other issues that shape mobility practices. Accordingly, we pose a research question: how do players living in Northeast Brazil manage the mobile game revenue model for playing remotely during the COVID-19 pandemic? With this in mind, we have conducted an online survey among communities of players located in Northeast Brazil, by sharing a questionnaire with 21 questions. Seventy-four players from the region responded to our survey. The sample's age was from 16 to 58 years old, and they lived in seven of the nine states that form Northeast Brazil. We have found that players' preference is to invest their time in gathering resources by playing the game, instead of spending their money in microtransactions for playing remotely. Moreover, we have found that mobile communication plays a significant role in keeping players in touch during the COVID-19 pandemic, allowing players to expand their networks to other cities and countries. We have concluded that playing remotely represents an important strategy to support the development of locative games and other location-based applications, which can help us to prepare for the next pandemic.

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远程游戏:巴西东北部的COVID-19大流行和移动定位游戏
手机定位游戏是通过推广户外活动和实体会议,鼓励玩家走出去的手机游戏的一个子集。因此,他们的游戏玩法打破了自COVID-19大流行开始以来实施的社交距离策略的核心。然而,开发商在手机游戏盈利模式的支持下,对定位游戏进行了调整,采用了一种名为“远程游戏”的策略,鼓励玩家在微交易中花钱。本研究通过研究巴西东北部玩家的偏好和行为,分析了COVID-19大流行对移动定位游戏的影响,该地区存在社会经济不平等和城市暴力,以及其他影响移动实践的问题。因此,我们提出了一个研究问题:在COVID-19大流行期间,居住在巴西东北部的玩家如何管理远程玩手机游戏的收入模式?考虑到这一点,我们在巴西东北部的玩家社区进行了一项在线调查,分享了一份包含21个问题的问卷。来自该地区的74名玩家回应了我们的调查。样本的年龄在16岁到58岁之间,他们生活在巴西东北部九个州中的七个州。我们发现玩家更倾向于投入时间在游戏中收集资源,而不是将钱花在远程游戏的微交易中。此外,我们发现,在2019冠状病毒病大流行期间,移动通信在保持玩家联系方面发挥了重要作用,使玩家能够将网络扩展到其他城市和国家。我们的结论是,远程游戏是支持定位游戏和其他基于位置的应用程序开发的重要策略,这可以帮助我们为下一次大流行做好准备。
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来源期刊
CiteScore
9.40
自引率
16.30%
发文量
36
期刊介绍: Mobile Media & Communication is a peer-reviewed forum for international, interdisciplinary academic research on the dynamic field of mobile media and communication. Mobile Media & Communication draws on a wide and continually renewed range of disciplines, engaging broadly in the concept of mobility itself.
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