Two-stage reward allocation with decay for multi-agent coordinated behavior for sequential cooperative task by using deep reinforcement learning

Yuki Miyashita, Toshiharu Sugawara
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Abstract

We propose a two-stage reward allocation method with decay using an extension of replay memory to adapt this rewarding method for deep reinforcement learning (DRL), to generate coordinated behaviors for tasks that can be completed by executing a few subtasks sequentially by heterogeneous agents. An independent learner in cooperative multi-agent systems needs to learn its policies for effective execution of its own responsible subtask, as well as for coordinated behaviors under a certain coordination structure. Although the reward scheme is an issue for DRL, it is difficult to design it to learn both policies. Our proposed method attempts to generate these different behaviors in multi-agent DRL by dividing the timing of rewards into two stages and varying the ratio between them over time. By introducing the coordinated delivery and execution problem with an expiration time, where a task can be executed sequentially by two heterogeneous agents, we experimentally analyze the effect of using various ratios of the reward division in the two-stage allocations on the generated behaviors. The results demonstrate that the proposed method could improve the overall performance relative to those with the conventional one-time or fixed reward and can establish robust coordinated behavior.

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基于深度强化学习的顺序合作任务多智能体协调行为两阶段奖励衰减分配
我们利用重放记忆的扩展,提出了一种带衰减的两阶段奖励分配方法,使这种奖励方法适用于深度强化学习(DRL),为异构代理依次执行几个子任务即可完成的任务生成协调行为。合作式多代理系统中的独立学习者需要学习其策略,以有效执行自己负责的子任务,以及在特定协调结构下的协调行为。虽然奖励方案是 DRL 的一个问题,但很难设计出同时学习这两种策略的方案。我们提出的方法试图在多代理 DRL 中生成这些不同的行为,方法是将奖励的时间分为两个阶段,并随时间改变它们之间的比例。我们引入了有过期时间的协调交付和执行问题,在这个问题中,任务可以由两个异构代理依次执行,我们通过实验分析了在两阶段分配中使用不同的奖励划分比例对生成行为的影响。结果表明,与传统的一次性奖励或固定奖励相比,建议的方法可以提高整体性能,并能建立稳健的协调行为。
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