{"title":"Playful, Sociable, Cute, Quarantined – Interactions with Kawaii Characters in Animal Crossing: New Horizons During COVID-19","authors":"Megan Catherine Rose","doi":"10.1080/10371397.2023.2211944","DOIUrl":null,"url":null,"abstract":"The implementation of social isolation policies in response to COVID-19 coincided with Nintendo's video game Animal Crossing: New Horizons (also known as atsumare dobutsu no mori) gaining popularity. At this time, the game served as a means of escape and comfort for those experiencing loneliness and anxiety. The kawaii animal characters that occupy the players' island in this game are designed to elicit social responses from players as a central part of gameplay, through dialogue, animation, and character design. This article contributes to an emerging body of work that considers the social relations formed between kawaii characters and viewers, through a digital ethnography of English-speaking Animal Crossing fan practices on Twitter, Reddit and Instagram. A key appeal of Animal Crossing during COVID-19 lockdowns resided in its kawaii character design, which elicits caring and playful behaviours in players. Through design, the non-player characters shift between functioning as an object upon which players can act, to a simulated subject that encourages social interactions from the player and stimulates the imagination. Through this flexibility of appearing both 'real' and 'unreal', players could interact with characters according to their needs during social distancing.","PeriodicalId":44839,"journal":{"name":"Japanese Studies","volume":" ","pages":""},"PeriodicalIF":0.4000,"publicationDate":"2023-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Japanese Studies","FirstCategoryId":"1090","ListUrlMain":"https://doi.org/10.1080/10371397.2023.2211944","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"AREA STUDIES","Score":null,"Total":0}
引用次数: 0
Abstract
The implementation of social isolation policies in response to COVID-19 coincided with Nintendo's video game Animal Crossing: New Horizons (also known as atsumare dobutsu no mori) gaining popularity. At this time, the game served as a means of escape and comfort for those experiencing loneliness and anxiety. The kawaii animal characters that occupy the players' island in this game are designed to elicit social responses from players as a central part of gameplay, through dialogue, animation, and character design. This article contributes to an emerging body of work that considers the social relations formed between kawaii characters and viewers, through a digital ethnography of English-speaking Animal Crossing fan practices on Twitter, Reddit and Instagram. A key appeal of Animal Crossing during COVID-19 lockdowns resided in its kawaii character design, which elicits caring and playful behaviours in players. Through design, the non-player characters shift between functioning as an object upon which players can act, to a simulated subject that encourages social interactions from the player and stimulates the imagination. Through this flexibility of appearing both 'real' and 'unreal', players could interact with characters according to their needs during social distancing.
为应对新冠肺炎而实施社会隔离政策的同时,任天堂的电子游戏《动物森友会:新视野》(也称为atsumare dobutsu no mori)也越来越受欢迎。在这个时候,游戏为那些经历孤独和焦虑的人提供了一种逃避和安慰的手段。本游戏中占据玩家岛屿的卡瓦伊动物角色旨在通过对话、动画和角色设计,作为游戏的核心部分,引起玩家的社会反应。这篇文章通过推特、Reddit和Instagram上讲英语的动物森友会粉丝实践的数字民族志,为一个新兴的研究卡瓦伊角色和观众之间形成的社会关系的作品做出了贡献。新冠肺炎封锁期间,《动物森友会》的一个关键吸引力在于其kawaii角色设计,它激发了玩家的关爱和顽皮行为。通过设计,非玩家角色从扮演玩家可以行动的对象转变为鼓励玩家进行社交互动并激发想象力的模拟主体。通过这种既表现为“真实”又表现为“不真实”的灵活性,玩家可以在保持社交距离期间根据角色的需求与他们互动。