Development of Interactive Multimedia Using Adobe Animate Software on the Material of Sequences and Series For Class XI MAN Bintan

Arief Setiawan, Okta Alpindo, Puji Astuti
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Abstract

In the implementation of the teaching and learning process, the use of learning media is still not optimally applied, besides seeing the obstacles experienced by students in learning mathematics, especially the material for rows and Series. So, a solution is needed to deal with the problems that occur. Based on the results of interviews conducted with a mathematics subject teacher, it was found that the teaching materials required by students to support mathematics learning with the demands of the use of technology were in the form of teaching materials that could be run on a computer or smartphone. This study aims to describe the development of learning media in the form of interactive multimedia using Adobe Animate on the material of sequences and Series for class XI Islamic High School (MAN) Bintan, which is valid and practical. The type of research used is Research and Development (R&D) using the ADDIE research model, which stands for Analysis, Design, Development, Implementation, and Evaluation; in this current research, it was only until the implementation stage. The subjects of this study were 20 students of class XI MAN Bintan. The types of data in this study are quantitative and qualitative data. Research instruments are media and material validation sheets and questionnaires for teacher and student responses to be checked for practicality. The results showed: (1) the validity of interactive multimedia based on the assessment of media and material experts got an average percentage of 81,37% validity with very valid criteria. (2) the practicality of interactive multimedia based on the questionnaire responses of teachers and students after using interactive multimedia got an average percentage of 89,34% practicality with very practical criteria.
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在教学和学习的实施过程中,除了看到学生在学习数学,特别是行和级数的材料方面遇到的障碍外,学习媒体的使用仍然没有得到最佳的应用。因此,需要一个解决方案来处理出现的问题。通过对一名数学学科教师的访谈发现,在技术使用的要求下,学生支持数学学习所需的教材是可以在电脑或智能手机上运行的教材。使用的研究类型是使用ADDIE研究模型的研究与开发(R&D),即分析,设计,开发,实施和评估;在目前的研究中,这只是直到实施阶段。本研究以西满班20名学生为研究对象。本研究的数据类型分为定量数据和定性数据。研究工具是媒体和材料验证表以及问卷调查,以检查教师和学生的反应是否实用。结果表明:(1)基于媒体和材料专家评估的交互式多媒体的平均效度为81.37%,效度标准为非常效度。(2)互动式多媒体的实用性根据教师和学生使用互动式多媒体后的问卷调查结果,以非常实用为标准,互动式多媒体的实用性平均百分比为89.34%。
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10
审稿时长
24 weeks
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