Math Game for Early Childhood

S. Maryani
{"title":"Math Game for Early Childhood","authors":"S. Maryani","doi":"10.22460/empowerment.v8i1p39-48.1156","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to introduce mathematical games in the form of introducing geometric forms through the game of tangram in early childhood in the Istiqamah Bandung Playgroup   The type of research used is classroom action research, carried out in collaboration with class teachers. The research subjects were 13 children, consisting of 7 boys and 6 girls. The object of research is the introduction of geometric forms through the game of tangram. The technique of collecting data uses observation, interviews and performance. The data analysis technique uses qualitative analysis. The indicator of success in this study is if the percentage of the ability to recognize geometric shapes in children has reached 81% with very good criteria. The results of the study showed a gradual increase in the introduction of geometric forms through the game of tangram. The introduction of geometric forms can be seen from the indicators mentioning geometric shapes, designating geometric shapes, making more than one geometric shape and telling the geometric shapes they are made. Mathematical games in early childhood through the introduction of geometric shapes on the tangram game in the implementation of the Pre-action on the indicators mention geometric shapes 41.5%, and in Cycle II it increases to 93%, the indicators designate geometric shapes in the implementation of the Pre-action 35%, Cycle II increased to 90%, the indicator made more than one Prat geometry form, 37.5%, Cycle II increased to 85,%. As well as on the indicators telling geometric shapes that made pre-action 41.5% in the second cycle to 87.5%. Keywords: Math game, Early Childhood","PeriodicalId":32025,"journal":{"name":"Empowerment","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Empowerment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22460/empowerment.v8i1p39-48.1156","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

The purpose of this study was to introduce mathematical games in the form of introducing geometric forms through the game of tangram in early childhood in the Istiqamah Bandung Playgroup   The type of research used is classroom action research, carried out in collaboration with class teachers. The research subjects were 13 children, consisting of 7 boys and 6 girls. The object of research is the introduction of geometric forms through the game of tangram. The technique of collecting data uses observation, interviews and performance. The data analysis technique uses qualitative analysis. The indicator of success in this study is if the percentage of the ability to recognize geometric shapes in children has reached 81% with very good criteria. The results of the study showed a gradual increase in the introduction of geometric forms through the game of tangram. The introduction of geometric forms can be seen from the indicators mentioning geometric shapes, designating geometric shapes, making more than one geometric shape and telling the geometric shapes they are made. Mathematical games in early childhood through the introduction of geometric shapes on the tangram game in the implementation of the Pre-action on the indicators mention geometric shapes 41.5%, and in Cycle II it increases to 93%, the indicators designate geometric shapes in the implementation of the Pre-action 35%, Cycle II increased to 90%, the indicator made more than one Prat geometry form, 37.5%, Cycle II increased to 85,%. As well as on the indicators telling geometric shapes that made pre-action 41.5% in the second cycle to 87.5%. Keywords: Math game, Early Childhood
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
幼儿数学游戏
本研究的目的是在Istiqamah万隆游戏小组中通过七巧板游戏以引入几何形式的形式引入数学游戏。所使用的研究类型是课堂行动研究,与班主任合作进行。研究对象为13名儿童,其中男孩7名,女孩6名。研究对象是通过七巧板游戏引入几何形式。收集数据的技术采用观察法、访谈法和绩效法。数据分析技术采用定性分析。本研究的成功指标是儿童识别几何形状的能力百分比达到81%,标准非常好。研究结果显示,通过七巧板游戏引入几何形式的人数逐渐增加。几何形式的引入可以从提到几何形状的指标、指明几何形状的指标、制作一个以上的几何形状的指标和讲述它们所制作的几何形状的指标中看出。幼儿数学游戏中通过引入几何图形的七人板游戏在实施前动作中对指标提到几何图形的比例为41.5%,在第二阶段增加到93%,在实施前动作中对指标指定几何图形的比例为35%,第二阶段增加到90%,在指标做出一个以上几何图形的比例为37.5%,第二阶段增加到85%。还有一些几何形状的指标显示,在第二个周期中,行动前的41.5%上升到了87.5%。关键词:数学游戏;幼儿
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
7
审稿时长
18 weeks
期刊最新文献
SOSIALISAI LITERASI EKONOMI SYARIAH SEJAK DINI PADA SISWA TAHFIDZUL QUR’AN ARRAHMANI THE EFFECTIVENESS OF USING LMS SIPDA COMPARED WITH THE GOOGLE CLASSROOM LMS IN THE DEPARTMENT OF COMMUNITY EDUCATION UNIVERSITY OF THE STATE OF MEDAN TRAINING MAKING A DIGITAL POSTER USING THE CANVA APP IN CREATING PROCEDURE TEXT AT PKBM KATIMPUN ANALYSIS OF THE CAPER METHOD (BEGINNING READING) IN BASIC LITERATURE EDUCATION IN THE LEARNING HOUSE OF PERGULAAN VILLAGE The Impact of Tanjung Sakti Agritourism on Environmental Preservation In Sindang Panjang Village, Lahat Regency
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1