Videogames in France and Francophone Belgium: discourses and cultural legitimation

Q2 Arts and Humanities Contemporary French Civilization Pub Date : 2019-04-25 DOI:10.3828/CFC.2019.2
Julie Delbouille
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Abstract

Since their first appearance in the early 1960s, videogames have become one of the most popular forms of entertainment in France and Francophone Belgium. As with other cultural industries, recent decades have seen the emergence of multiple discourses around videogames, whether from the media, the public sphere, or the private sphere. From the themes of violence and addiction, to the perception of videogame as a cultural object, this article aims to provide a comprehensive overview of game-related discourses and representations (and their recent evolution) in Francophone Europe.
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法国和法语区比利时的电子游戏:话语和文化合法性
自20世纪60年代初首次出现以来,电子游戏已经成为法国和讲法语的比利时最受欢迎的娱乐形式之一。与其他文化产业一样,近几十年来围绕电子游戏出现了多种话语,无论是来自媒体、公共领域还是私人领域。从暴力和成瘾的主题,到电子游戏作为一种文化对象的感知,本文旨在全面概述欧洲法语国家与游戏相关的话语和表现(及其最近的演变)。
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来源期刊
Contemporary French Civilization
Contemporary French Civilization Arts and Humanities-History
CiteScore
0.30
自引率
0.00%
发文量
23
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