Building archaeology informative modelling turned into 3D volume stratigraphy and extended reality time-lapse communication

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2022-01-21 DOI:10.4995/VAR.2022.15313
F. Banfi, R. Brumana, A. Landi, M. Previtali, F. Roncoroni, C. Stanga
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引用次数: 15

Abstract

This paper describes the case study of the damaged church of St. Francesco in the hamlet of Arquata del Tronto (Italy) that was struck by the earthquake in 2016. The municipality commissioned the research to support the preliminary design of the preservation plan. The first digitisation level has been started from the richness of surveying data acquired from static and dynamic terrestrial laser scanning (TLS), and photogrammetry, overcoming challenging constraints due to the scaffolding covering the surfaces. The geometric survey allowed authors to acquire massively geometric and material information supporting the three-dimensional (3D) volume stratigraphic and the creation of the Heritage Building Information Modelling (HBIM). The paper proposes a shift from the Geographic Information System (GIS)-based analysis of the materials toward spatial HBIM management. Building Archaeology is turned into HBIM 3D volume stratigraphy, overcoming the bidimensional (2D) surface mapping, in favour of a 3D understanding of direct and indirect sources. Material mapping is added to HBIM 3D volume stratigraphy, and each stratigraphic unit (SU) has its proprieties. The 3D volume stratigraphic database has been designed to collect the data on the unit detection at three levels (direct sources data collection, indirect data documentation, the relation among the BIM object elements). A common data environment (CDE) has been set up to share the 3D volume informative models that can be accessed, and all the information gathered. The knowledge transfer using the eXtended reality (XR) has been devoted to the citizen and tourist fruition, enhancing the comprehension of difficult concepts like the SUs to support a better critical 3D reconstruction. It includes the phases of construction across time-lapse documentation that validates related information within the building archaeology informative models leaving spaces to the uncertainty and documenting the relationship established so far thanks to the direct and indirect sources. The result obtained is a live digital twin that can be continuously updated, which justifies the costs and time demanding of HBIM despite 2D drawings.Highlights: • 3D survey and scan-to-HBIM process for the creation of a digital twin were oriented to the preliminary design of the preservation plan of the church of St. Francesco in Arquata del Tronto (Italy). • Stratigraphy is investigated and oriented towards a digitisation process to share different levels of knowledge through new forms of digital-sharing such as Common Data Environment (CDE) and cloud-based BIM platform. • eXtended reality (XR) is the final tool to reach new levels of communication and a wider audience characterised by experts in the construction sector and virtual and non-expert tourists.
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建筑考古信息建模转化为三维体积地层学和扩展现实延时通信
本文描述了2016年意大利Arquata del Tronto小村庄圣弗朗西斯科教堂受损的案例研究。市政当局委托进行这项研究,以支持保护计划的初步设计。第一个数字化水平是从静态和动态地面激光扫描(TLS)以及摄影测量获得的丰富测量数据开始的,克服了由于覆盖表面的脚手架而带来的挑战性限制。几何调查使作者能够获得大量的几何和材料信息,支持三维(3D)体积地层和遗产建筑信息建模(HBIM)的创建。本文提出了从基于地理信息系统(GIS)的材料分析向空间HBIM管理的转变。建筑考古被转化为HBIM三维体积地层学,克服了二维(2D)表面测绘,有利于对直接和间接来源的三维理解。HBIM三维体积地层学增加了物质测绘,每个地层单元(SU)都有其自身的特点。三维体积地层数据库旨在收集三个层面的单元探测数据(直接来源数据收集、间接数据文档、BIM对象元素之间的关系)。已经建立了一个通用数据环境(CDE)来共享可以访问的3D体积信息模型以及收集的所有信息。使用扩展现实(XR)的知识转移致力于公民和游客的成果,增强对SU等困难概念的理解,以支持更好的关键3D重建。它包括跨越时间推移文件的施工阶段,这些文件验证了建筑考古信息模型中的相关信息,为不确定性留出了空间,并记录了迄今为止由于直接和间接来源而建立的关系。所获得的结果是一个可以持续更新的实时数字孪生,这证明了尽管有2D图纸,HBIM的成本和时间要求是合理的。亮点:•创建数字双胞胎的HBIM过程的3D调查和扫描面向Arquata del Tronto(意大利)圣弗朗西斯科教堂保护计划的初步设计。•地层学被研究并面向数字化过程,通过新的数字共享形式,如通用数据环境(CDE)和基于云的BIM平台,共享不同水平的知识。•扩展现实(XR)是达到新的沟通水平和更广泛受众的最终工具,其特点是建筑行业的专家以及虚拟和非专家游客。
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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