Microtransaction spending and problematic gambling of UK university call of duty gamers

IF 2.5 3区 心理学 Q2 SUBSTANCE ABUSE International Gambling Studies Pub Date : 2022-03-03 DOI:10.1080/14459795.2022.2046843
D. Hunt
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引用次数: 4

Abstract

ABSTRACT Increased implementation of loot boxes within computer games has received widespread concern for the wellbeing of gamers, especially given the increased engagement during COVID-19 restrictions. Loot boxes share similarities with traditional gambling mechanisms that influence addiction-like behaviors and the amount of money spent on in-game items. The present study investigated loot box expenditure alongside peer engagement, perceptions of gaming value, self-worth, and problematic gambling of 130 Call of Duty players. Results identified significantly higher Risky Loot Box Index and visual authority scores for high-risk and medium-risk problem gamblers than non-problem gamblers. High-risk problem gamblers were also found to have higher purchase intention and validation seeking scores than non-problem gamblers. Problem gambling risk and all but three self-worth and perceived value subscale behaviors were not associated with loot box expenditure, contrasting previous findings. Concerning peer influence, non-problem gamblers were significantly less likely to play any Call of Duty game with friends whilst having all or most friends purchase loot boxes were also found to be associated with higher RLBI scores. The findings continue to support the associations between loot box engagement and problematic gambling and suggests the need to continue to explore individual in-game motivations for engaging with microtransactions.
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英国大学使命召唤游戏玩家的小额交易支出和问题赌博
在电脑游戏中越来越多地使用战利品盒已经引起了人们对玩家福祉的广泛关注,特别是考虑到在COVID-19限制期间增加的参与度。战利品箱与传统赌博机制有相似之处,即影响成瘾行为和在游戏道具上花费的金钱。本研究调查了130名《使命召唤》玩家的战利品盒消费、同伴参与度、游戏价值感知、自我价值和赌博问题。结果表明,高风险和中等风险问题赌徒的风险战利品箱指数和视觉权威得分明显高于非问题赌徒。高风险问题赌徒也被发现比非问题赌徒有更高的购买意愿和验证寻求得分。与之前的研究结果相比,问题赌博风险以及除了三个自我价值和感知价值外的所有子尺度行为都与战利品箱支出无关。关于同伴影响,没有问题的赌徒不太可能与朋友一起玩《使命召唤》游戏,而让所有或大多数朋友购买战利品盒也与较高的RLBI得分有关。这些发现继续支持战利品盒粘性与问题赌博之间的联系,并表明有必要继续探索参与微交易的个人游戏内部动机。
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来源期刊
CiteScore
5.30
自引率
15.60%
发文量
32
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