Affiliated issue with 2020 College Art Association Annual Conference, ‘flesh and circuit: rethinking performance and technology’ (Chicago, IL, USA)

C. McGarrigle, E. Putnam
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Abstract

The live, embodied, material, and interactive qualities of performance have made it a notable means of exploring the creative potential of technological engagement, acting as a critical vector for revealing and resisting the technological colonisation of everyday life. The innovative collaborations of Experiments in Art and Technology (EAT) during the 1960’s with artists such as Yvonne Rainer and Robert Rauschenberg, Stelarc’s extreme body modifications, Dumb Type’s intermedia performance, and Guillermo Gomez-Pena and La Pocha Nostra’s poetic and speculative imaginings, have mapped the advances in technology and opened new creative fields to explore embodiment. However, there are still some significant oversights in regard to the pervasive and intimate nature of technological mediation, surveillance, and behavioural modification. Currently, technological embodiment assumes new forms tied to data assemblages of unprecedented scope and granularity. The body is commodified as data to be exchanged, controlled, and influenced in algorithmic regimes of governance and as raw material for machine learning and AI. Artists working with performance and technology are engaging with these exclusions, rethinking the intersection of performance and technology, and re-defining embodiment for the twenty-first century. The following articles start to fill these gaps in the literature on art, technology and embodiment through the lens of performance. While much remains to be written on the topic to account for current artistic practice and the changing nature of digital platforms and ubiquity of algorithmic governance, these articles point to new ways of thinking on issues around the intersections of flesh and circuits. Technology, in a broad sense of the term that includes but is not limited to the digital, alters experiences of embodiment. Philosopher Bernard Stiegler describes how humans and technology have co-evolved as technology extends the capacities of human memory and technologies are developed to accommodate human needs. (Stiegler 1998) Gilbert Simondon articulates how technology and living beings share a milieu that influences processes of becoming, or what he refers to as individuation. Such processes involve a rapport between humans and technical objects where there is a ‘coupling between the living and the non-living’ (Simondon 2016, xvi). Bringing together Maurice Merleau-Ponty with John Dewey, philosopher of technology Don Idhe argues that the experiences afforded through technologies are post-phenomenological, extending human sensory capacity beyond corporeal limits (Ihde 2002, 2017). Moreover, the relational existence of humans and technology is richly intertwined. Drawing from Karen Barad’s agential realism and theories of diffraction (Barad 2007), Chris Salter describes how these entanglements are realised and revealed through performance (Salter 2010). Performance elucidates the relational characteristic of human engagement with digital technologies, which Simondon eludes to when he states: ‘what resides in the machines is human reality, human gesture fixed and crystallized into working structures’ (Simondon 2016, 18). Technology changes what it means to be embodied, while introducing new types of corporeal and affective experience.
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2020年大学艺术协会年会附刊,“肉体与电路:重新思考表演与技术”(美国伊利诺伊州芝加哥)
表演的现场性、体现性、物质性和互动性使其成为探索技术参与的创造性潜力的一种显著手段,成为揭示和抵制日常生活技术殖民的关键载体。20世纪60年代,艺术与技术实验(EAT)与伊冯娜·雷纳(Yvonne Rainer)和罗伯特·劳申伯格(Robert Rauschenberg,绘制了技术进步的地图,开辟了新的创造性领域来探索具体化。然而,在技术调解、监控和行为改变的普遍性和亲密性方面,仍然存在一些重大疏忽。目前,技术实施呈现出与前所未有的范围和粒度的数据组合相关的新形式。身体被商品化为在治理的算法制度中交换、控制和影响的数据,以及机器学习和人工智能的原材料。从事性能和技术工作的艺术家正在参与这些排斥,重新思考性能和技术的交叉点,并重新定义21世纪的体现。以下文章开始通过表演的视角填补艺术、技术和实施方面的文献空白。尽管关于这个主题还有很多文章要写,以解释当前的艺术实践、数字平台不断变化的性质和算法治理的普遍性,但这些文章指出了围绕肉体和电路交叉问题的新思维方式。技术,在包括但不限于数字的广义术语中,改变了实施的体验。哲学家Bernard Stiegler描述了人类和技术是如何共同进化的,因为技术扩展了人类记忆的能力,技术的发展满足了人类的需求。(Stiegler 1998)Gilbert Simondon阐述了技术和生物如何共享一个影响成为过程的环境,或者他所说的个性化。这些过程涉及人类和技术对象之间的融洽关系,其中存在“活体和非活体之间的耦合”(Simondon 2016,xvi)。技术哲学家Don Idhe将Maurice Merleau-Ponti与John Dewey结合在一起,认为通过技术提供的体验是后现象学的,将人类的感官能力扩展到物质极限之外(Ihde 20022017)。此外,人类和技术的关系存在是丰富地交织在一起的。根据Karen Barad的代理现实主义和衍射理论(Barad 2007),Chris Salter描述了这些纠缠是如何通过表演实现和揭示的(Salter 2010)。性能阐明了人类与数字技术互动的关系特征,Simondon回避了这一点,他说:“机器中存在的是人类的现实,人类的手势被固定并结晶为工作结构”(Simondon 2016,18)。技术改变了被体现的意义,同时引入了新类型的物质和情感体验。
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来源期刊
International Journal of Performance Arts and Digital Media
International Journal of Performance Arts and Digital Media Arts and Humanities-Visual Arts and Performing Arts
CiteScore
1.70
自引率
0.00%
发文量
29
期刊最新文献
Live performance in digital environments The Nāṭyaśāstra and virtual metatheatre Ambiguous devices as an example of a networked relational encounter Exploring the impact of machine learning on dance performance: a systematic review ‘Tele_Trust’ and ‘Touch My Touch’: co-creating social touch and trust experience through telematic platforms
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