Future home stories: participatory predicaments and methodological scaffolding in narrative speculation on alternative domestic lives

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2022-07-03 DOI:10.1080/14626268.2022.2082488
A. Becker, Benedikt Haupt, Arne Berger, C. Pentzold
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Abstract

ABSTRACT Not infrequently, smart home imaginaries and installations are envisaged for nuclear families dwelling in detached houses fitted with the latest Internet of Things (IoT) solutions. In our article, we follow one approach to escape this powerful but inadequate projection that entails inviting people to imagine alternative forms of domestic IoT use. Surveying the setup of these nascent endeavours, in particular attempts that pivot on narrative accounts and forward-oriented fictions on the design of new habitats, we show how these seek to evoke visions of technologically supported cohabitation and everyday life. Due to their inclusive ambitions, such approaches face participatory predicaments that arise from the sought-after spontaneity and creativity within a purposive process. In response, all of them resort to methodological scaffolding that helps their designers to reconcile the tension between the idiosyncrasies embraced by the procedures and the overarching requirements of a particular exercise.
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未来的家庭故事:关于另类家庭生活的叙事猜测中的参与困境和方法支架
摘要:智能家居的设想和装置经常被设想用于居住在配备了最新物联网(IoT)解决方案的独立式房屋中的核心家庭。在我们的文章中,我们采用了一种方法来逃避这种强大但不充分的预测,即邀请人们想象国内物联网使用的替代形式。通过调查这些新生努力的设置,特别是围绕叙事叙述和新栖息地设计的前瞻性小说的尝试,我们展示了这些努力是如何寻求唤起技术支持的同居和日常生活的愿景的。由于其包容性的雄心,这些方法面临着参与性困境,这种困境源于在有目的的过程中追求的自发性和创造性。作为回应,他们都求助于方法支架,帮助他们的设计师调和程序所包含的特质与特定练习的总体要求之间的紧张关系。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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