Esports in Italy: an industry ready to take off (or still in search of its regulatory soul)?

Q3 Social Sciences Interactive Entertainment Law Review Pub Date : 2019-06-01 DOI:10.4337/IELR.2019.01.04
A. Rizzi, N. Serao, L. Nowak
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Abstract

As the International Olympic Committee is considering whether Esports can and should qualify as sports, Esports events are becoming bigger and bigger worldwide, attracting fans as well as sponsors and investors looking for opportunities in this fast-developing economic sector. However, at a global level, the regulatory framework applicable to Esports tournaments is often fragmented and uncertain. This is the case in Italy, where an inadequate regulatory framework is likely to act as a disincentive for investors and, in particular, international investors. This article explores the regulatory pitfalls of the Italian legal ecosystem looking at other countries’ experiences (South Korea and France) from a comparative perspective.
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意大利的电子竞技:一个准备起飞的行业(或者仍在寻找其监管灵魂)?
随着国际奥委会正在考虑电子竞技是否能够也应该获得体育资格,电子竞技赛事在全球范围内越来越大,吸引了粉丝、赞助商和投资者在这个快速发展的经济领域寻找机会。然而,在全球范围内,适用于电子竞技锦标赛的监管框架往往是分散和不确定的。意大利就是这样,监管框架不足可能会抑制投资者,尤其是国际投资者的积极性。本文从比较的角度考察了其他国家(韩国和法国)的经验,探讨了意大利法律生态系统的监管陷阱。
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