Augmenting television narratives using interactive home appliances

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2021-12-19 DOI:10.1080/14626268.2021.2013898
Jiwoo Hong, Woohun Lee
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引用次数: 1

Abstract

ABSTRACT This study focuses on the use of everyday objects as new media for enriching digital storytelling experiences, especially as they pertain to viewing television narratives in living room environments. Through a design ideation workshop, we develop a strategy for augmenting television narratives using interactive home appliances. The ideas obtained through the workshop revealed that interactive home appliances connected to television systems can serve as both input and output channels capable of delivering narrative elements as additional output and can support active viewer engagement in narrative manipulation. Another strategy involved mirroring the environments of television narratives with the physical world to enable spatial immersion into such narratives. Based on the strategies, we discuss the criteria valued by the designers when it comes to designating interactions between home appliances and television narratives and the critical aspects that should be considered in further configurations and applications of such strategies.
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使用互动式家用电器增强电视叙事
本研究主要关注日常物品作为新媒体的使用,以丰富数字叙事体验,特别是当它们与在客厅环境中观看电视叙事有关时。通过设计创意研讨会,我们开发了一种使用交互式家用电器增加电视叙事的策略。通过研讨会获得的想法表明,与电视系统相连的交互式家用电器可以作为输入和输出渠道,能够将叙事元素作为额外的输出,并支持观众积极参与叙事操作。另一种策略是将电视叙事的环境与现实世界相镜像,从而使空间沉浸在这样的叙事中。基于这些策略,我们讨论了设计师在指定家用电器和电视叙事之间的交互时所看重的标准,以及在进一步配置和应用这些策略时应考虑的关键方面。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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