Effect Percentage of Seam Carving Implementation on Image Based on Texture Characteristics Using GLCM

Muhammad Wahyudi, H. Purwadi, Arief Bramanto Wicaksono Putra
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Abstract

flexibility of the appearance of electronic devices currently causes new demands on digital media, especially for the provision of content. Until now, images, although an important element in digital media, usually remain rigid in terms of size and cannot change size so that they cannot adjust to different layouts automatically. The solution to overcome this problem is by resizing the image. One method that works well for resizing images is seam carving. Seam carving aims to resize the image by not eliminating important content in the image. This study aims to see the effect of changing the texture of seam carving images to images that have different levels of complexity. The trial was conducted by comparing the original image and seam carving image. Seam carving image used is differentiated based on the ratio scale, which is 10%, 20%, 30%, 40%, 50%. Testing is done by processing 4 image samples using the Gray Level Co-Occurence Matrix (GLCM) method including Contrast, Correlation, Energy and Homogeneity. Then testing is done by comparing the original image with seam carving image using the features of GLCM. From the test results it can be concluded that seam carving as a method of resizing images can work well, with the comparison of textures using GLCM the highest level of similarity reaches 98% and the lowest is 86%.
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基于纹理特征的GLCM拼接实现对图像的效果百分比
电子设备外观的灵活性目前对数字媒体产生了新的需求,尤其是对内容的提供。到目前为止,图像虽然是数字媒体中的一个重要元素,但在大小方面通常保持不变,无法改变大小,从而无法自动调整到不同的布局。解决这个问题的方法是调整图像的大小。调整图像大小的一种方法是接缝雕刻。接缝雕刻旨在通过不删除图像中的重要内容来调整图像的大小。本研究旨在观察将接缝雕刻图像的纹理改变为具有不同复杂程度的图像的效果。通过对比原始图像和接缝雕刻图像进行试验。所使用的接缝雕刻图像是根据比例比例来区分的,比例比例为10%、20%、30%、40%、50%。测试是通过使用灰度共生矩阵(GLCM)方法处理4个图像样本来完成的,包括对比度、相关性、能量和均匀性。然后利用GLCM的特征,将原始图像与接缝雕刻图像进行对比测试。从测试结果可以得出结论,接缝雕刻作为一种调整图像大小的方法可以很好地工作,使用GLCM对纹理进行比较,最高相似度达到98%,最低相似度达到86%。
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审稿时长
24 weeks
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