Technology integration of using digital gameplay for enhancing EFL college students’ behavior intention

IF 2.4 Q1 EDUCATION & EDUCATIONAL RESEARCH Contemporary Educational Technology Pub Date : 2023-10-01 DOI:10.30935/cedtech/13454
R. M. Tawafak, L. H. Al-Obaydi, B. Klimova, M. Pikhart
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引用次数: 1

Abstract

This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students’ behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre- and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students’ perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students’ behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students’ perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students’ behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students’ behavior intention.
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运用数字游戏技术整合提高英语大学生行为意向
本摘要提出了一项研究,旨在通过数字游戏来调查技术整合(TI)对英语作为外语(EFL)大学生行为意向的影响。本研究采用了混合方法的研究设计,结合了定量和定性的数据收集和分析方法。定量阶段包括测试前和测试后的设计,测量EFL大学生在参与数字游戏活动前后的行为意向。定性阶段包括深入访谈和焦点小组讨论,以收集学生在语言学习过程中使用数字游戏的看法和经验。研究结果表明,TI通过数字游戏对大学生的行为意向产生了积极影响,包括他们在语言学习中的动机、参与度和自我效能感。定性数据深入了解了学生对使用数字游戏的好处和挑战的看法,突出了其在提高语言技能、促进社交互动和促进自主学习方面的潜力。该研究的启示表明,将数字游戏融入大学英语课堂是提高学生行为意向和促进语言学习成果的有效方法。这项研究为现有的语言教育中的TI文献做出了贡献,并为教育工作者和政策制定者利用数字游戏来提高EFL大学生的行为意向提供了切实可行的建议。
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来源期刊
Contemporary Educational Technology
Contemporary Educational Technology Social Sciences-Education
CiteScore
6.20
自引率
0.00%
发文量
55
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