Peningkatan Kemampuan Berpikir Kritis Siswa Melalui Model Pembelajaran Kooperatif Tipe Jigsaw dengan Media Game Monopoli

Ishmatud Diyanah, A. Atok
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Abstract

This study aimed to describe the application and analysis of student's critical thinking skills in learning that used a jigsaw cooperative model with monopoly game media. The study used classroom action research with a quantitative descriptive approach. The application of the jigsaw type cooperative learning model with monopoly game media was applied in several stages, namely group formation, rolling dice in turns, followed by transaction activities in the form of a combination of answering questions, renting, selling, and buying assets until finally one of the students became an absolute rich person called a monopolist. The student's critical thinking ability before taking action measured through the pretest. It showed that the percentage of completeness obtained by students was 65.6% with a minimum completeness criterion of 75. The student's critical thinking ability after the action in cycle I showed that there was a change in the percentage of completeness obtained by students of 66.67% of the pretest results to 76.67% of the post-test results. In the second cycle, there was a change of 76.67% from the pretest results to 90% from the post-test results, thus student's critical thinking skills in learning that used a jigsaw cooperative model with monopoly game media increased by 10% in cycles I and 13,33% in cycle II.
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通过与垄断媒体游戏的拼图式合作学习模式提高学生批判性思维能力
本研究旨在描述和分析学生批判性思维技能在使用与垄断游戏媒体的拼图合作模型学习中的应用和分析。该研究采用了课堂行动研究的定量描述方法。具有垄断游戏媒体的拼图式合作学习模式的应用分为几个阶段,即分组、轮流掷骰子,然后是以回答问题、租赁、出售和购买资产相结合的形式进行的交易活动,直到最后其中一名学生成为了一个被称为垄断者的绝对富人。学生在采取行动前的批判性思维能力通过预测试进行测量。结果表明,学生获得的完整性百分比为65.6%,最低完整性标准为75。在第一周期的行动后,学生的批判性思维能力表明,学生获得的完整性百分比从前测结果的66.67%变为后测结果的76.67%。在第二个周期中,从测试前的结果到测试后的结果有76.67%的变化,因此,学生在使用与垄断游戏媒体的拼图合作模式的学习中的批判性思维技能在第一个周期和第二个循环中分别提高了10%和13,33%。
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30
审稿时长
24 weeks
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