Using Collective Metrics to Assess Team Dynamics and Performance in eSports

IF 0.7 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS International Journal of Gaming and Computer-Mediated Simulations Pub Date : 2022-01-01 DOI:10.4018/ijgcms.315604
Justin W. Bonny
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引用次数: 0

Abstract

A challenge posed by virtual teams is monitoring team interactions remotely. Research with field-based soccer teams provides evidence that measures of collective behavior can be used to assess the dynamics of sports teams. Collective behaviors calculated using the spatial characteristics of teammates as they moved across the field have been found to vary by the state of the soccer match, including ball possession and proximity to a goal. The present study examined whether similar effects were observed with collective metrics calculated from players of a car-soccer eSport video game. A set of matches were retrieved and used to calculate collective behavior metrics based on the placement of teammates within a virtual arena. A subset of metrics varied by team location and ball possession, aligning with and extending previous field-based soccer research, and correlated with team performance. This suggests that collective behaviors can be used to assess aspects of team dynamics within virtual environments.
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使用集体指标来评估电子竞技中的团队动态和表现
虚拟团队带来的挑战是远程监控团队互动。对场地足球队的研究提供了证据,表明集体行为的测量可以用来评估运动队的动态。研究发现,根据队友在球场上移动时的空间特征计算的集体行为因足球比赛的状态而异,包括控球和接近球门。本研究考察了从汽车足球电子竞技视频游戏的玩家计算的集体指标是否观察到类似的效果。检索一组比赛,并根据队友在虚拟竞技场中的位置计算集体行为指标。一组指标因球队位置和控球情况而异,与之前基于场地的足球研究保持一致,并与球队表现相关。这表明,集体行为可以用于评估虚拟环境中团队动态的各个方面。
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来源期刊
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.80
自引率
0.00%
发文量
11
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