{"title":"Fictional games and utopia","authors":"S. Gualeni","doi":"10.3828/SFFTV.2021.13","DOIUrl":null,"url":null,"abstract":"\nThis interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot - or at least were not originally meant to - be actually played. The article’s objective is to explore how fictional games can function as utopian devices. Drawing on game studies, utopian studies and sf studies, the first half of the article introduces the notion of fictional games and provides an initial articulation of their utopian potential. The second half focuses, instead, on the analysis of one (science-)fictional game in particular: the game of Azad, described in Iain M. Banks’s 1988 sf novel The Player of Games. This analysis is instrumental in clarifying the utopian qualities that are inherent in the activity of play such as its being uncertain and contingent. By presenting relationships of power through a game (and, finally, as a game), utopian fictional games such as Azad serve as a reminder that every socio-political situation - even the most dystopian ones - is ultimately indeterminate and retains the possibility of change.","PeriodicalId":42550,"journal":{"name":"Science Fiction Film and Television","volume":"14 1","pages":"187-207"},"PeriodicalIF":0.2000,"publicationDate":"2021-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Science Fiction Film and Television","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3828/SFFTV.2021.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"FILM, RADIO, TELEVISION","Score":null,"Total":0}
引用次数: 1
Abstract
This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot - or at least were not originally meant to - be actually played. The article’s objective is to explore how fictional games can function as utopian devices. Drawing on game studies, utopian studies and sf studies, the first half of the article introduces the notion of fictional games and provides an initial articulation of their utopian potential. The second half focuses, instead, on the analysis of one (science-)fictional game in particular: the game of Azad, described in Iain M. Banks’s 1988 sf novel The Player of Games. This analysis is instrumental in clarifying the utopian qualities that are inherent in the activity of play such as its being uncertain and contingent. By presenting relationships of power through a game (and, finally, as a game), utopian fictional games such as Azad serve as a reminder that every socio-political situation - even the most dystopian ones - is ultimately indeterminate and retains the possibility of change.
这篇跨学科的文章讨论了虚构的游戏,重点是那些出现在科幻作品中的游戏。“虚构游戏”是一种有趣的活动和有趣的人工制品,它们被概念化为虚构世界的一部分。这些游戏不能——或者至少最初不是打算——真正玩。本文的目标是探讨虚构游戏如何作为乌托邦装置发挥作用。在游戏研究、乌托邦研究和科幻小说研究的基础上,本文的前半部分介绍了虚构游戏的概念,并初步阐述了它们的乌托邦潜力。而后半部分则专注于分析一款(科学)虚构游戏:Iain M. Banks在1988年的科幻小说《The Player of Games》中描述的Azad游戏。这种分析有助于澄清游戏活动中固有的乌托邦特质,比如它的不确定性和偶然性。通过游戏呈现权力关系(最终作为游戏呈现),《Azad》等乌托邦式虚构游戏提醒人们,每一种社会政治情境——即使是最反乌托邦的情境——最终都是不确定的,并保留了改变的可能性。