{"title":"A Historical Approach to Webcomics: Digital Authorship in the Early 2000s","authors":"Leah Misemer","doi":"10.16995/CG.162","DOIUrl":null,"url":null,"abstract":"Available on the web and often excerpted by the visually-oriented algorithms of social media feeds, webcomics arguably have the broadest reach of any form of comics, yet they remain under-theorized. Given the close association with the development of the mode (digital technology) and the medium (webcomics) that Campbell (2006) points out in his history of the form, webcomics ought to be studied alongside other digital media, approached not just as comics, but as a series of websites and webpages where comics appear amidst such elements as ads, banners, links, and comments, all of which shift over time. By discussing not just the comics, but also the contextual elements of the webpages and websites of reciprocal guest comics from Jeph Jacques’s Questionable Content (QC) and Sam Logan’s Sam and Fuzzy, this article applies a historically-focused approach to webcomics as digital media to demonstrate how the attention economy, where ‘eyeballs’ are a form of currency, recasts relationships between authors so they are characterized by cooperative competition via webcomics collectives. Webcomics, as serial texts published by the same author over long periods of time, can teach us much about how developments in digital technology have shaped digital media over time.","PeriodicalId":41800,"journal":{"name":"Comics Grid-Journal of Comics Scholarship","volume":" ","pages":""},"PeriodicalIF":0.5000,"publicationDate":"2019-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Comics Grid-Journal of Comics Scholarship","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.16995/CG.162","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 1
Abstract
Available on the web and often excerpted by the visually-oriented algorithms of social media feeds, webcomics arguably have the broadest reach of any form of comics, yet they remain under-theorized. Given the close association with the development of the mode (digital technology) and the medium (webcomics) that Campbell (2006) points out in his history of the form, webcomics ought to be studied alongside other digital media, approached not just as comics, but as a series of websites and webpages where comics appear amidst such elements as ads, banners, links, and comments, all of which shift over time. By discussing not just the comics, but also the contextual elements of the webpages and websites of reciprocal guest comics from Jeph Jacques’s Questionable Content (QC) and Sam Logan’s Sam and Fuzzy, this article applies a historically-focused approach to webcomics as digital media to demonstrate how the attention economy, where ‘eyeballs’ are a form of currency, recasts relationships between authors so they are characterized by cooperative competition via webcomics collectives. Webcomics, as serial texts published by the same author over long periods of time, can teach us much about how developments in digital technology have shaped digital media over time.
网络漫画可以在网络上获得,并且经常被社交媒体提要的视觉导向算法摘录,可以说是任何形式的漫画中覆盖面最广的,但它们仍然缺乏理论依据。鉴于与模式(数字技术)和媒介(网络漫画)的发展密切相关,坎贝尔(2006)在他的形式历史中指出,网络漫画应该与其他数字媒体一起研究,不仅仅是漫画,而是作为一系列网站和网页,其中漫画出现在广告,横幅,链接和评论等元素中,所有这些都随着时间的推移而变化。本文不仅讨论了漫画,还讨论了来自Jeph Jacques的《可疑内容》(QC)和Sam Logan的《山姆与Fuzzy》(Sam and Fuzzy)的互惠客串漫画的网页和网站的背景元素,将历史聚焦的方法应用于网络漫画作为数字媒体,以展示“眼球”是一种货币形式的注意力经济如何重塑作者之间的关系,从而通过网络漫画集体实现合作竞争的特征。网络漫画,作为由同一作者在很长一段时间内出版的连续文本,可以让我们了解数字技术的发展是如何随着时间的推移而塑造数字媒体的。