The Impact of Blended Learning and Direct Video Feedback on Primary School Students’ Three-Step Ball Throwing Technique

Georgios Kyriakidis, V. Panoutsakopoulos, I. Paraschos, D. Chatzopoulos, A. Yiannakos, Georgios I. Papaiakovou
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引用次数: 1

Abstract

Abstract The purpose of this study was to evaluate three distinct methods of teaching the three-step ball throw simulating the javelin throw technique to primary school students. The sample consisted of 131 primary school students of 5th and 6th grade (Mage = 11.4, SD = 0.47 years) randomly divided into three groups. The control group (CON) received typical instruction, the first experimental group (EXP) followed a blended learning intervention which included an interactive learning activity software and the second experimental group (EXPVF) followed the same blended learning method with an additional direct video feedback system. A pre/post-test design was implemented to evaluate students’ technique, using as criteria five selected technique elements of the three-step ball throw. Wilcoxon signed-rank test analysis showed that all three groups performed significantly better after the intervention in all five criteria. However, Kruskal-Wallis H test analysis with post-hoc test revealed that the results for EXPVF group were significantly better than the other two groups in all elements, while the EXP group showed significantly better results in three of the five elements compared with the CON group. In conclusion, students appeared to benefit more in their three-step ball throw technique through blended learning and direct video feedback.
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混合学习与视频直接反馈对小学生三步投球技术的影响
摘要本研究旨在探讨三种不同的模拟小学生标枪投掷技术的三步球教学方法。样本为131名五、六年级小学生(Mage = 11.4, SD = 0.47 years),随机分为三组。对照组(CON)接受典型教学,第一实验组(EXP)采用混合学习干预,包括互动学习活动软件,第二实验组(EXPVF)采用相同的混合学习方法,并增加直接视频反馈系统。采用前/后测试设计,以三步球投掷的五个技术要素为标准,对学生的技术进行评价。Wilcoxon sign -rank检验分析显示,干预后三组在所有五项标准上的表现均显著改善。但经事后检验的Kruskal-Wallis H检验分析显示,EXPVF组在所有要素上均显著优于其他两组,而EXP组在5个要素中的3个方面均显著优于CON组。总之,通过混合学习和直接视频反馈,学生似乎在三步投球技术上受益更多。
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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