Digital tufting bee: expanding computational design boundaries through collective material practice and social play

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2023-04-03 DOI:10.1080/14626268.2023.2205389
Yi-Chin Lee
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Abstract

ABSTRACT This paper questions design priorities in computational systems and proposes that social aspects of material practice are overlooked in existing computational design practices. An interactive fabrication system designed for this project: Digital Tufting Bee centres on machine tufting, an adaptation of the handcrafting technique for making voluminous folds of yarn. The word ‘Bee’ refers to a quilting tradition in which a group comes together to quilt; I use this term to emphasize communal effort, shared decision-making and collective meaning-making in computational design processes. Building on literature in Science and Technology Studies, I argue that collective material practice and social play deepen human engagement in making processes and further challenge existing orders of computational design processes. By collecting and analysing qualitative data from three tufting workshops, I observed that uncertainties of yarn, conversation during making, tendencies to leave space for others, and exchange of crafting skills brought valuable meaning to interactive tufting. This paper concludes that as long as researchers involve communal aspects of making to connect makers, tools, materials and their communities, computational making could challenge the dominant design paradigm. Based on these findings, promising areas of further study include rituals of gift giving and collective textile repair in material practices.
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数字簇绒蜜蜂:通过集体材料实践和社会游戏拓展计算设计边界
本文质疑计算系统中的设计优先级,并提出在现有的计算设计实践中忽视了材料实践的社会方面。为这个项目设计的交互式制造系统:Digital Tufting Bee以机器簇绒为中心,这是一种手工制作技术的改编,用于制作大量的纱线褶皱。“Bee”这个词指的是一种拼布传统,一群人聚在一起拼布;我用这个词来强调计算设计过程中的共同努力、共同决策和集体意义创造。基于科学和技术研究的文献,我认为集体材料实践和社会游戏加深了人类在制造过程中的参与,并进一步挑战了现有的计算设计过程秩序。通过收集和分析三个簇绒车间的定性数据,我观察到纱线的不确定性,制作过程中的对话,为他人留下空间的倾向,以及工艺技能的交流,为互动性簇绒带来了宝贵的意义。本文的结论是,只要研究人员将制造者、工具、材料和他们的社区联系起来,计算制造就可以挑战占主导地位的设计范式。基于这些发现,有希望进一步研究的领域包括礼物赠送仪式和材料实践中的集体纺织品修复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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