My face is yours: facial recognition software and copyright ownership

Q3 Social Sciences Interactive Entertainment Law Review Pub Date : 2020-12-01 DOI:10.4337/IELR.2020.02.06
Danae Balcells Moline
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引用次数: 0

Abstract

The popular NBA 2K series include a facial recognition software that scans the user's face to generate a lookalike avatar. However, end user licence agreements provide for all intellectual property rights, including copyright, to be licensed or assigned to game publishers or developers. Consequently, the user may have no say whether an avatar with their facial features may be used, for instance in advertising for the game. In addition, the facial features stored in the game may be biometric data, and thus subject to strict data protection rules. This paper will analyse whether the avatar generated using a face scan is a copyrightable work of authorship. The analysis questions whether the face scan fits into different categories of works; photography, film and databases, including the sui generis photography and database rights. It concludes that copyright fails to protect the individual's facial features. Even so, the ownership clause in licence agreements on the one hand and the facial features as biometric data on the other further complicate the question of what the individual can assert as his own.
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我的脸是你的:面部识别软件和版权所有权
流行的NBA 2K系列包括一个面部识别软件,可以扫描用户的脸来生成一个相似的化身。然而,终端用户许可协议规定了所有的知识产权,包括版权,将被授权或分配给游戏发行商或开发者。因此,用户可能无法决定是否使用带有自己面部特征的角色,例如用于游戏广告。此外,游戏中存储的面部特征可能是生物特征数据,因此受到严格的数据保护规则的约束。本文将分析使用面部扫描生成的头像是否具有著作权。分析质疑面部扫描是否适用于不同类别的作品;摄影、电影和数据库,包括摄影和数据库的专有权利。它的结论是,版权不能保护个人的面部特征。即便如此,一方面是许可协议中的所有权条款,另一方面是作为生物特征数据的面部特征,这进一步使个人可以主张什么是他自己的问题复杂化。
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