Gestalt road to Necker cube perception

S. Guberman
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Abstract

Abstract The study of cases of illusory or unstable perception of some visual stimuli allows exploration of the psychology of perception of the surrounding world. The wired construction known as “Necker cube” is one such stimulus: it can be perceived as a cube whose front face is seen higher than the back face or vice versa. The switch can occur intentionally or spontaneously. The investigations were focused on switching parameters, relation of the switching to eye position, pre-history, and environment. Here we define that the kernel of the problem is recognizing the 2D drawing as a 3D Necker cube. To this end, we have expanded Gestalt's psychology methods that allow us to recognize 2D figures in drawings for recognizing 3D figure in a flat drawing (including the Necker cube). The presented algorithm for recognizing the cube based on the imitation principle allowed the development of the model of switching between two possible perceptions of the Necker cube. The paper shows that the predictions are in conformity with previously available experimental data. The results confirm the imitation principle of perception, and suggest expanding our research on perception to a wider class of 3D figures, opening a window into the internal processes of perception.
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Necker立方体感知的格式塔之路
对某些视觉刺激的错觉或不稳定感知案例的研究可以探索对周围世界的感知心理。被称为“内克尔立方体”的有线结构就是这样一种刺激:它可以被感知为一个正面高于背面的立方体,反之亦然。这种转换可以是有意的,也可以是自发的。研究的重点是切换参数、切换与眼位、史前和环境的关系。这里我们将问题的核心定义为将2D图形识别为3D Necker立方体。为此,我们扩展了格式塔的心理学方法,使我们能够识别图纸中的2D图形,以识别平面图纸中的3D图形(包括内克尔立方体)。所提出的基于模仿原理的立方体识别算法允许在Necker立方体的两种可能感知之间切换的模型的发展。结果表明,预测结果与已有的实验数据一致。研究结果证实了感知的模仿原理,并建议将我们对感知的研究扩展到更广泛的3D人物类别,为感知的内部过程打开一扇窗。
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