Co-Creation in the Design, Development and Implementation of Technology-Enhanced Learning

Pub Date : 2019-09-20 DOI:10.55612/s-5002-042-001psi
T. Treasure-Jones, Sebastian Maximilian Dennerlein, P. Antoniou, I. Koren
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Abstract

Co-creation is a term encompassing various forms of active stakeholder engagement and collaboration aiming at (i) innovation and research results that are more relevant and responsive to society, (ii) wider and more efficient adoption of research and innovation, and (iii) stronger ties of innovation with the individual end user/consumer. Several approaches have emerged to support these aims, including Co-Design, CoProduction, Participatory Design, Design-based Research, Research-based Design, Living Labs and DevOps, which we subsume under the term co-creation. All of them have a strong ethos of valuing and involving the experience, expertise and creativity of all members of a user community and wider society at least equally to those of the “formal” product/content creators [1]. Co-creation is also an important means to adhere to the EU’s Responsible Research and Innovation agenda and part of the ‘Science with and for the Society’ objective [2]. Within the TEL domain, co-creation plays a particularly important role as design and development move from relatively well-understood school-based or formal learning contexts into less structured and less well-understood areas such as informal learning and continuing professional development. Additionally, with wider acceptance of user-generated and digital open educational resources (OER) into formal and informal education, co-creation emerges as an invaluable tool for timely, relevant and high-quality digital content availability in TEL solutions. TEL appears as a natural “habitat” for co-creative approaches. The necessary co-creation focus on multiple stakeholders ties well with the interdisciplinary approach that is needed both in developing and deploying TEL designs. The democratic methodology that fosters equal voices and community-guided design goes along with TEL’s need for creative thinking, while maintaining a view of real limitations that are inherent in the underlying technologies and domain practices. In this context, this special issue aims to present an evidence-based discourse on the conceptual and practical challenges that arise from incorporating collaborative, creative and stakeholder-oriented principles in TEL environments. Crucially, the use, effectiveness, and impact of these co-creation approaches in the TEL community need to be better understood, allowing for the implementation of traceable and trustworthy studies meeting the standards of the TEL community at the same time.
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技术增强学习的设计、开发和实施中的共同创造
共同创造是一个术语,包括各种形式的利益相关者积极参与和协作,旨在(i)创新和研究成果与社会更相关、更有响应性,(ii)更广泛、更有效地采用研究和创新,以及(iii)将创新与个人最终用户/消费者建立更牢固的联系。为了实现这些目标,已经出现了几种方法,包括协同设计、协同生产、参与式设计、基于设计的研究、基于研究的设计、生活实验室和DevOps,我们将这些方法统称为共同创造。它们都有一种强烈的价值观,即重视用户社区和更广泛社会中所有成员的经验、专业知识和创造力,至少与那些“正式的”产品/内容创作者一样。共同创造也是坚持欧盟负责任的研究和创新议程的重要手段,也是“科学与社会”目标的一部分。在TEL领域中,共同创造扮演着特别重要的角色,因为设计和开发从相对容易理解的基于学校的或正式的学习环境转移到不太结构化和不太容易理解的领域,如非正式学习和持续的专业发展。此外,随着用户生成和数字开放教育资源(OER)被广泛接受到正规和非正规教育中,共同创造成为了教育教育解决方案中及时、相关和高质量数字内容可用性的宝贵工具。TEL似乎是共同创造方法的天然“栖息地”。关注多个利益相关者的必要共同创造与开发和部署TEL设计所需的跨学科方法密切相关。促进平等声音和社区指导设计的民主方法与TEL对创造性思维的需求相一致,同时保持对潜在技术和领域实践中固有的真正限制的看法。在此背景下,本期特刊旨在就在TEL环境中纳入协作、创新和利益相关者导向原则所产生的概念和实践挑战提出基于证据的论述。至关重要的是,需要更好地了解这些共同创造方法在TEL社区中的使用、有效性和影响,以便同时实施符合TEL社区标准的可追溯和可信的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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