Time, disaster, new media: Your Name as a mind-game film

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION New Review of Film and Television Studies Pub Date : 2022-08-29 DOI:10.1080/17400309.2022.2113713
Tim Shao-Hung Teng
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Abstract

ABSTRACT This essay argues that by deploying the mind-game tropes of body swap and time travel, the Japanese animated film Your Name poses questions of time, memory, and mediation that must be considered in light of the 2011 national disaster. To take up these questions, I juxtapose three lines of interrogation that situate the film at varying timescales. The first analyzes the film’s use of myth to construct a unified timeline that ensures the continuation of national history. This national time, however, is warped into a cosmic scheme. Expounding on the trope of musubi or weaving, the second, mind-game inquiry thus philosophizes time beyond the national framework to better account for the protagonists’ task of historical rescue through radical experiments with fate and contingency. Inspired by the film’s portrayal of skies and clouds, the final inquiry foregrounds the naturalized environment of new media technologies that engages time and memory beyond and beneath the human perceptual frame. To conclude, I provide some critical notes that ask how an ecologically attuned mind-game paradigm anticipates alternative modes of social imagination.
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时间、灾难、新媒体:《你的名字》是一部心理游戏电影
日本动画电影《你的名字》通过身体交换和时间旅行的心理游戏手法,提出了在2011年的国家灾难中必须考虑的时间、记忆和调解问题。为了回答这些问题,我并列了三行审讯线,将电影置于不同的时间尺度上。第一部分分析了影片如何利用神话来构建一个统一的时间线,以确保民族历史的延续。然而,这个国家的时间被扭曲成一个宇宙计划。在阐述musubi或编织的比喻时,第二部分是心理游戏探究,因此超越了国家框架对时间进行哲学思考,以更好地解释主人公通过对命运和偶然性的激进实验来拯救历史的任务。受电影对天空和云的描绘的启发,最后的探究展望了新媒体技术的自然环境,它将时间和记忆置于人类感知框架之外和之下。最后,我提供了一些批判性的笔记,询问生态协调的心理游戏范式如何预测社会想象的其他模式。
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发文量
43
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