Escape Rooms for Secondary Mathematics Education: Design and Experiments

Q2 Social Sciences Open Education Studies Pub Date : 2023-01-01 DOI:10.1515/edu-2022-0194
Jake P. M. Andrews, O. Bagdasar
{"title":"Escape Rooms for Secondary Mathematics Education: Design and Experiments","authors":"Jake P. M. Andrews, O. Bagdasar","doi":"10.1515/edu-2022-0194","DOIUrl":null,"url":null,"abstract":"Abstract Escape rooms are an increasingly popular form of live-action entertainment in which teams of players need to solve puzzles to escape or reach a narrative goal within a specified time limit. Current research suggests that this style of activity promotes the effective use of team skills in the classroom, which are desirable in the workplace, and also that students are more engaged in the hands-on learning environment. During this study we created a game designed to teach mathematical concepts related to finding missing side lengths in a right-angled triangle using trigonometry to secondary school students who had limited knowledge in this area. Our experiment tested the success of our escape room’s teaching capabilities through comparing student performance on a test completed immediately after finishing the game. We also evaluated whether students’ perception of the applicability of mathematics and their feelings towards studying it improves from playing. Finally, we intended to confirm the findings of other researchers on engagement; extend that to the effective use of team skills through examining if there is a relationship between completion time and the observed behaviours within each team. Results suggest that the game is successful in teaching and building familiarity with some aspects of the topic and that there is no correlation between effective team skills and completion time. We make suggestions for improvements to the game design that would warrant an additional experiment into the teaching potential of escape rooms.","PeriodicalId":33645,"journal":{"name":"Open Education Studies","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Open Education Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/edu-2022-0194","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0

Abstract

Abstract Escape rooms are an increasingly popular form of live-action entertainment in which teams of players need to solve puzzles to escape or reach a narrative goal within a specified time limit. Current research suggests that this style of activity promotes the effective use of team skills in the classroom, which are desirable in the workplace, and also that students are more engaged in the hands-on learning environment. During this study we created a game designed to teach mathematical concepts related to finding missing side lengths in a right-angled triangle using trigonometry to secondary school students who had limited knowledge in this area. Our experiment tested the success of our escape room’s teaching capabilities through comparing student performance on a test completed immediately after finishing the game. We also evaluated whether students’ perception of the applicability of mathematics and their feelings towards studying it improves from playing. Finally, we intended to confirm the findings of other researchers on engagement; extend that to the effective use of team skills through examining if there is a relationship between completion time and the observed behaviours within each team. Results suggest that the game is successful in teaching and building familiarity with some aspects of the topic and that there is no correlation between effective team skills and completion time. We make suggestions for improvements to the game design that would warrant an additional experiment into the teaching potential of escape rooms.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
中学数学逃生室教学:设计与实验
摘要逃生室是一种越来越流行的真人娱乐形式,玩家团队需要在指定的时间内解决谜题才能逃生或达到叙事目标。目前的研究表明,这种活动方式有助于在课堂上有效利用团队技能,这在工作场所是可取的,而且学生们更愿意参与动手学习环境。在这项研究中,我们创建了一个游戏,旨在向在这一领域知识有限的中学生教授与使用三角法寻找直角三角形中缺失边长有关的数学概念。我们的实验通过比较学生在游戏结束后立即完成的测试中的表现,测试了逃生室教学能力的成功。我们还评估了学生对数学适用性的感知以及他们对学习数学的感受是否从游戏中得到了改善。最后,我们打算证实其他研究人员在参与方面的发现;通过检查完成时间和每个团队中观察到的行为之间是否存在关系,将其扩展到团队技能的有效使用。结果表明,该游戏在教学和建立对主题某些方面的熟悉方面是成功的,有效的团队技能和完成时间之间没有相关性。我们提出了改进游戏设计的建议,这将保证对逃生室的教学潜力进行额外的实验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Open Education Studies
Open Education Studies Social Sciences-Social Sciences (miscellaneous)
CiteScore
1.80
自引率
0.00%
发文量
19
审稿时长
27 weeks
期刊最新文献
“Why are These Problems Still Unresolved?” Those Pending Problems, and Neglected Contradictions in Online Classroom in the Post-COVID-19 Era Limits of Metacognitive Prompts for Confidence Judgments in an Interactive Learning Environment Fostering Creativity in Higher Education Institution: A Systematic Review (2018–2022) The Flipped Classroom Optimized Through Gamification and Team-Based Learning Deconstructing Teacher Engagement Techniques for Pre-service Teachers through Explicitly Teaching and Applying “Noticing” in Video Observations
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1