A journey from abstract film to concrete interaction

IF 1.3 4区 艺术学 0 ART DIGITAL CREATIVITY Pub Date : 2020-06-23 DOI:10.1080/14626268.2020.1781195
E. Edmonds
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Abstract

ABSTRACT The paper reviews abstract films and the notions of time that occur in them, contrasting them with the use of time in digital art. Developments by the author in making various generative digital abstract, or concrete, works are described and compared to film. The generation of the time element of the works described is integral with the generation of images. It is shown how different approaches to dealing with time in the digital context have emerged. In particular, an integrated constructivist approach has built from concepts in abstract film to go beyond cinema in a way that makes significant use of digital media. It has been possible to develop these works into interactive pieces by using artificial intelligent methods in various ways. True to the spirit of the early work described, these interactive works are also concrete rather than virtual. The art uses artificial intelligence to make real realities.
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从抽象电影到具体互动的旅程
摘要本文回顾了抽象电影及其中出现的时间概念,并将其与数字艺术中对时间的使用进行了对比。本文描述了作者在制作各种生成性数字抽象或具体作品方面的发展,并与电影进行了比较。所描述的作品的时间元素的生成与图像的生成是一体的。它展示了在数字环境中处理时间的不同方法是如何出现的。特别是,一种综合的建构主义方法从抽象电影中的概念出发,以一种充分利用数字媒体的方式超越了电影。通过各种方式使用人工智能方法,将这些作品开发成互动作品是可能的。与所描述的早期作品的精神一样,这些互动作品也是具体的,而不是虚拟的。艺术使用人工智能来创造真实的现实。
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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