It's online, it's news: appropriation of viral narratives by the digital press

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Journal of Science and Technology of the Arts Pub Date : 2019-09-10 DOI:10.7559/citarj.v11i1.597
Ana Filipa Martins, O. Fernández, Ignacio Aguaded, M. Tavares
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Abstract

At the border between information and entertainment, memes and newsgames aresome of the news formats that, made viral in social networks, complement the informational experience and compete with the traditional news media in constructing alternative readings of the real. If in the light of Bakhtine (apud Ponte, 2004) journalism can be understood as a secondary discursive genre that feeds on primary genres, how to understand the circulation of these discourses produced from journalistic events in social networks? On the other hand, how are these narratives appropriated by the media? What functions do they play in media discourse? In this article we present some examples of products created from events of political impact for than register, by the analysis of a set of news stories, how the digital press, in the Iberian context, make use of them. The purpose of this article is to contribute to the reflection on how the information media relate to these new narratives. 
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这是在线的,这是新闻:数字媒体对病毒式叙事的挪用
在信息和娱乐的边界上,模因和新闻游戏是一些在社交网络中传播的新闻形式,它们补充了信息体验,并与传统新闻媒体竞争,构建了对现实的另类解读。如果根据Bakhtine (apud Ponte, 2004)的观点,新闻可以被理解为一种以主要类型为食的次要话语类型,那么如何理解这些由新闻事件产生的话语在社交网络中的流通?另一方面,这些叙事是如何被媒体挪用的?它们在媒介话语中起着怎样的作用?在本文中,我们通过对一系列新闻故事的分析,展示了一些从具有政治影响的事件中创造出来的产品的例子,以及在伊比利亚的背景下,数字媒体如何利用它们。本文的目的是帮助人们反思信息媒体是如何与这些新的叙事联系起来的。
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来源期刊
Journal of Science and Technology of the Arts
Journal of Science and Technology of the Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
12 weeks
期刊介绍: The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.
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