C. Mileto, Fernando Vegas López-Manzanares, V. Cristini, Pedro M. Cabezos Bernal
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引用次数: 3
Abstract
The former polis of Tall-as-Sin (in the current province of Deir ez-Zor, Syria) grew considerably during Justinian's reign in the 6 th century AD. Its cemetery, outside the walls, presents an extraordinary Byzantine necropolis, where 163 hypogea graves were documented, thanks to recent archaeological campaigns financed by the Ministry of Culture (“PAMES-Sirio Euphrates Middle Archaeological Project”). This paper presents the research for obtaining 3D models of graves, selected in the cemetery, by combining information (obtained from planimetric and photographic surveys of the site) with taxonomic features (types of arcosolia, vaults, accesses, stairways...). The 3D modelling process is carried out using data collected during the survey of the graves. These data are then used to restore the surfaces which cover the burial chambers dug out in the ground. The modelling technique was based on generating surfaces, incorporating the different sections and profiles obtained during the data collection phase. The surfaces generated enclose the volume of the dug-out space so that the definitive grave models were obtained using a simple Boolean operation, removing these volumes from a prism-shaped piece representing a portion of the land, thus emptying the interior. The result has provided a reliable and rigorous graphic basis for the design and printing of 3D models, contributing to the dissemination of the exhibition called "A retrospective on five years of archaeological activities in Syria".
公元6世纪查士丁尼统治期间,前Tall as Sin(位于叙利亚代尔祖尔省)的城邦发展迅速。它的墓地位于城墙外,是一个非凡的拜占庭墓地,记录了163座地下墓穴,感谢文化部最近资助的考古活动(“PAMES Sirio幼发拉底河中部考古项目”)。本文介绍了通过将信息(从现场的平面测量和摄影测量中获得)与分类特征(弓形虫的类型、拱顶、通道、楼梯等)相结合,获得墓地中选定的坟墓的3D模型的研究。3D建模过程是使用坟墓调查期间收集的数据进行的。然后,这些数据被用来恢复覆盖在地下挖出的墓室的表面。建模技术基于生成表面,结合数据收集阶段获得的不同截面和剖面。生成的表面包围了挖掘出的空间的体积,因此使用简单的布尔运算可以获得最终的坟墓模型,将这些体积从代表一部分土地的棱柱形块中移除,从而清空内部。这一结果为3D模型的设计和打印提供了可靠而严格的图形基础,有助于名为“叙利亚五年考古活动回顾展”的展览的传播。
期刊介绍:
Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.