{"title":"Present, empathetic, and persuaded: a meta-analytic comparison of storytelling in high versus low immersive mediated environments","authors":"Zexin Ma, Rong Ma, Meng Chen, Nathan Walter","doi":"10.1093/hcr/hqad030","DOIUrl":null,"url":null,"abstract":"\n Immersive narratives—narratives viewed in immersive mediated environments—are a promising tool for increasing empathy and persuasion due to their presumed capacity to place viewers inside a story world. Empirical studies, however, have produced mixed findings. This meta-analysis synthesized findings on the effects of narratives viewed in high (vs. low) immersive environments on empathy and persuasion (k = 25). It also examined the impact of narratives viewed in high (vs. low) immersive environments on presence and narrative transportation, psychological constructs associated with two key mechanisms identified in immersive narrative research. Results showed that narratives viewed in high (vs. low) immersive environments had small positive effects on empathy and persuasion. The effect of immersion level on presence was significant, positive, and strong, but the effect on transportation was not significant, perhaps due to the limited sample size (k = 4). This study contributes to further understanding the potential of immersive narratives.","PeriodicalId":51377,"journal":{"name":"Human Communication Research","volume":" ","pages":""},"PeriodicalIF":4.4000,"publicationDate":"2023-08-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Communication Research","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1093/hcr/hqad030","RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
Immersive narratives—narratives viewed in immersive mediated environments—are a promising tool for increasing empathy and persuasion due to their presumed capacity to place viewers inside a story world. Empirical studies, however, have produced mixed findings. This meta-analysis synthesized findings on the effects of narratives viewed in high (vs. low) immersive environments on empathy and persuasion (k = 25). It also examined the impact of narratives viewed in high (vs. low) immersive environments on presence and narrative transportation, psychological constructs associated with two key mechanisms identified in immersive narrative research. Results showed that narratives viewed in high (vs. low) immersive environments had small positive effects on empathy and persuasion. The effect of immersion level on presence was significant, positive, and strong, but the effect on transportation was not significant, perhaps due to the limited sample size (k = 4). This study contributes to further understanding the potential of immersive narratives.
期刊介绍:
Human Communication Research is one of the official journals of the prestigious International Communication Association and concentrates on presenting the best empirical work in the area of human communication. It is a top-ranked communication studies journal and one of the top ten journals in the field of human communication. Major topic areas for the journal include language and social interaction, nonverbal communication, interpersonal communication, organizational communication and new technologies, mass communication, health communication, intercultural communication, and developmental issues in communication.