J. García-León, Paloma Sánchez-Allegue, Concepción Peña-Velasco, L. Cipriani, F. Fantini
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引用次数: 14
Abstract
The dissemination of reality-based models allows a more exhaustive knowledge of the object of study and enables a better access through real-time applications running on common devices connected to the web. In addition, difficult-to-appreciate works of art can become object of specifically designed serious educational games through the possibilities allowed by game engines. The definition of a pipeline that leads from a reliable acquisition of shape, color and BRDF features to a motivating and satisfying interactive experience is the focus of this paper. It will be analyzed, in an interdisciplinary perspective, and will undergo a series of steps aimed at preserving the features of the work of art without compromising its realistic and fluid visualization, as well as the characteristics at the base of the stylistic and artistic quality.
期刊介绍:
CIRES-IT, e-ISSN 2239-4303, provides a forum for the exchange and sharing of know-how in the areas of Digitalization and Multimedia Technologies and Information & Communication Technology (ICT) in support of Cultural and environmental Heritage (CH) documentation, preservation and fruition. It publishes comprehensive reviews on specific fields, regular research papers and short communications in a timely fashion. The Journal aim is to encourage scientists to publish their experimental results and theoretical work in a comprehensive way. Restrictions on the length of papers is negotiable with the Editors. There are, in addition, other features that this Journal encourages: Electronic files regarding the full details of theoretical derivations, detailed experimental results, high-resolution renderings, short video animations and audio/video documentaries can be deposited as supplementary material to support the article.