THE EFFECTS OF USING VIDEO MODELING AND RECIPROCAL IMITATION ON DEVELOPING PLAYING SKILLS IN CHILDREN WITH AUTISM SPECTRUM DISORDER

IF 1 Q4 PSYCHOLOGY Acta Neuropsychologica Pub Date : 2022-05-15 DOI:10.5604/01.3001.0015.9141
Mounia Elhaddadi, Samira Arji, Reginald Oscar Telemacque, Aroui Norelhoda, Mohamed Latifi, Ahmed Omar Touhami Ahami
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Abstract

Play helps facilitate a child's development and learning, such as social, emotional, and cognitive skills. Delayed or abnormal development of play behaviors can inevitably influence the lifelong development of these skills. Children with autism spectrum disorders (ASD) cannot often understand and produce play actions. This study aimed to measure the effectiveness of each of the two programs: video modeling and reciprocal imitation, in teaching children with ASD play skills. The sample consisted of 18 children with ASD aged 5 to 8 years old, and divided into two experimental groups: the first group included 9 children with ASD who received a reciprocal imitation program: their mean age is 6.2 years, standard deviation = 0.7, and their mean IQ ratio is 87.23 with a SD = of 5.6. The second group included 9 children with ASD who received a video modeling program: their mean age is 6.7 years, standard deviation = 0.9, and their mean IQ ratio is 89.10 with SD = of 6.1. The children in both groups belong to two private primary schools associated with this project in Kenitra, Morocco. The results showed that both methods improved play skills in these children with different levels of progress, according to age, autism level, and program type. There were statistically significant differences in the post-test in favor of the video modeling group. Visual stimuli are highly solicited by children with autism. The durability of the effect of training by both methods was verified by comparing the post-test scores and the follow-up measure. The follow-up measurement revealed no significant differences between post-test and follow-up for either group. In general, video modeling was more effective than reciprocal imitation in developing play skills. It was found that learning by modeling the behaviors of peers (reciprocal imitation) is one of the effective methods, in teaching and training of most children with ASD for many skills, however video modeling is more effective, because it is based on the regular teaching of measurable behavioral units, and each skill is reduced to small steps.
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视频建模和相互模仿对自闭症谱系障碍儿童游戏技能发展的影响
游戏有助于促进孩子的发展和学习,如社交、情感和认知技能。游戏行为的延迟或异常发展不可避免地会影响这些技能的终身发展。患有自闭症谱系障碍(ASD)的儿童通常不能理解和产生游戏动作。本研究旨在衡量视频建模和相互模仿这两个项目在教授自闭症谱系障碍儿童游戏技能方面的有效性。样本由18名5至8岁的自闭症谱系障碍儿童组成,分为两个实验组:第一组包括9名接受相互模仿计划的自闭症障碍儿童:他们的平均年龄为6.2岁,标准差=0.7,平均智商比为87.23,SD=5.6。第二组包括9名接受视频建模程序的ASD儿童:他们的平均年龄为6.7岁,标准差=0.9,平均智商比为89.10,SD=6.1。这两组儿童都就读于摩洛哥凯尼特拉与该项目有关的两所私立小学。结果表明,根据年龄、自闭症水平和项目类型,这两种方法都能提高这些进步程度不同的儿童的游戏技能。在支持视频建模组的后期测试中存在统计学上的显著差异。自闭症儿童非常喜欢视觉刺激。通过比较测试后的分数和后续测量,验证了两种方法训练效果的持久性。随访测量显示,两组患者在测试后和随访后均无显著差异。一般来说,视频建模在培养游戏技能方面比相互模仿更有效。研究发现,在大多数自闭症谱系障碍儿童的许多技能的教学和培训中,通过模仿同伴的行为进行学习(相互模仿)是一种有效的方法,但视频建模更有效,因为它基于可测量的行为单元的定期教授,并且每项技能都被简化为小步。
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1.50
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42.90%
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8
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