Merging the gap between physical and virtual realities: A pilot study on the role designed props play in creating a more immersive virtual experience

IF 0.8 4区 艺术学 0 ART Design Journal Pub Date : 2023-05-24 DOI:10.1080/14606925.2023.2215420
Noha Fouad, G. Bingham, L. Dean
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引用次数: 1

Abstract

Abstract Virtual Reality (VR) technologies have gained momentum in various fields, including art and design, where it plays a significant role in modelling, prototyping, and testing. However, most VR headsets offer only visual and auditory inputs, leaving other senses unintrigued. This study has two objectives: First, to investigate whether a physical prop can create a more immersive experience. Second, to establish the relationship between the physical prop and memory retention of the virtual experience. Two VR rollercoaster conditions were created: one where participants simply sat on a chair, and another where they were secured in with a harness. Various qualitative and quantitative data collection methods were used, including physiological, observational, and self-reporting techniques. Biosensors were used to measure heart rate, breathing rate, skin conductance and brain activity, in addition to a survey. Early results confirm a positive correlation, with varying degrees, between the use of props in immersion and memory retention.
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融合物理和虚拟现实之间的差距:一项关于设计道具在创造更身临其境的虚拟体验中的作用的试点研究
虚拟现实(VR)技术已经在包括艺术和设计在内的各个领域获得了发展势头,它在建模、原型设计和测试中发挥着重要作用。然而,大多数VR头显只提供视觉和听觉输入,而对其他感官没有兴趣。这项研究有两个目的:第一,调查实体道具是否能创造更沉浸式的体验。第二,建立虚拟体验的物理支撑与记忆保留之间的关系。他们创造了两种虚拟现实过山车环境:一种是参与者简单地坐在椅子上,另一种是用安全带固定住。使用了各种定性和定量数据收集方法,包括生理、观察和自我报告技术。除了一项调查外,生物传感器还被用来测量心率、呼吸频率、皮肤电导和大脑活动。早期的研究结果证实,在沉浸式学习中道具的使用与记忆保持之间存在不同程度的正相关关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.00
自引率
20.00%
发文量
68
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