{"title":"Merging the gap between physical and virtual realities: A pilot study on the role designed props play in creating a more immersive virtual experience","authors":"Noha Fouad, G. Bingham, L. Dean","doi":"10.1080/14606925.2023.2215420","DOIUrl":null,"url":null,"abstract":"Abstract Virtual Reality (VR) technologies have gained momentum in various fields, including art and design, where it plays a significant role in modelling, prototyping, and testing. However, most VR headsets offer only visual and auditory inputs, leaving other senses unintrigued. This study has two objectives: First, to investigate whether a physical prop can create a more immersive experience. Second, to establish the relationship between the physical prop and memory retention of the virtual experience. Two VR rollercoaster conditions were created: one where participants simply sat on a chair, and another where they were secured in with a harness. Various qualitative and quantitative data collection methods were used, including physiological, observational, and self-reporting techniques. Biosensors were used to measure heart rate, breathing rate, skin conductance and brain activity, in addition to a survey. Early results confirm a positive correlation, with varying degrees, between the use of props in immersion and memory retention.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"558 - 579"},"PeriodicalIF":0.8000,"publicationDate":"2023-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Design Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/14606925.2023.2215420","RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ART","Score":null,"Total":0}
引用次数: 1
Abstract
Abstract Virtual Reality (VR) technologies have gained momentum in various fields, including art and design, where it plays a significant role in modelling, prototyping, and testing. However, most VR headsets offer only visual and auditory inputs, leaving other senses unintrigued. This study has two objectives: First, to investigate whether a physical prop can create a more immersive experience. Second, to establish the relationship between the physical prop and memory retention of the virtual experience. Two VR rollercoaster conditions were created: one where participants simply sat on a chair, and another where they were secured in with a harness. Various qualitative and quantitative data collection methods were used, including physiological, observational, and self-reporting techniques. Biosensors were used to measure heart rate, breathing rate, skin conductance and brain activity, in addition to a survey. Early results confirm a positive correlation, with varying degrees, between the use of props in immersion and memory retention.