Pub Date : 2023-11-13DOI: 10.1080/14606925.2023.2280341
Bilge Merve Aktaş, Anniliina Omwami, Pirita Seitamaa-Hakkarainen, Maarit Mäkelä
This paper explores how design students overcome various obstacles they encounter during their design processes. By studying the processes of three textile design students during their weaving course, we investigated the forces and agencies that help overcome or accommodate obstacles by developing solutions. The interview data showed that while learning and advancing a skill, in our case weaving, various obstacles emerge through direct and indirect interactions. By recognizing how to position themselves and build relationalities, students start working with various agencies to develop ways of being with these obstacles. Our findings propose that experiencing obstacles fosters the learning process of students by leading them to actively look for ways of being with other elements while becoming more skillful in their practice.
{"title":"Obstacles, Solutions and Creative Agencies: How Forces and Agencies Shape the Learning Process of Weaving","authors":"Bilge Merve Aktaş, Anniliina Omwami, Pirita Seitamaa-Hakkarainen, Maarit Mäkelä","doi":"10.1080/14606925.2023.2280341","DOIUrl":"https://doi.org/10.1080/14606925.2023.2280341","url":null,"abstract":"This paper explores how design students overcome various obstacles they encounter during their design processes. By studying the processes of three textile design students during their weaving course, we investigated the forces and agencies that help overcome or accommodate obstacles by developing solutions. The interview data showed that while learning and advancing a skill, in our case weaving, various obstacles emerge through direct and indirect interactions. By recognizing how to position themselves and build relationalities, students start working with various agencies to develop ways of being with these obstacles. Our findings propose that experiencing obstacles fosters the learning process of students by leading them to actively look for ways of being with other elements while becoming more skillful in their practice.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"34 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136346687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-07DOI: 10.1080/14606925.2023.2279836
Wenjin Wei
The actor–network theory assumes that human and non-human actors co-act in dynamic networks. As the boundaries between them change according to their connections, the design plays a constructive societal role and can help rebuild and reform societies. Through a case study of China’s health code, this study explains how a heterogeneous network in the social design structure assists institutions in actively or passively transforming a digitalized tool to rebuild and rewrite a part of social orders. It can aid human users operating in communities; however, it can also be used by powerful policymakers as an auxiliary tool. The primary purpose of this study is to investigate the conflict between a hierarchical network and a co-acting network. As social issues become more complicated and unpredictable, the design can either help resolve the problem and guide us towards a more open, equal, and coordinated future, or it can do the opposite.
{"title":"Using actor–network theory to revisit the digitalized tool in social design","authors":"Wenjin Wei","doi":"10.1080/14606925.2023.2279836","DOIUrl":"https://doi.org/10.1080/14606925.2023.2279836","url":null,"abstract":"The actor–network theory assumes that human and non-human actors co-act in dynamic networks. As the boundaries between them change according to their connections, the design plays a constructive societal role and can help rebuild and reform societies. Through a case study of China’s health code, this study explains how a heterogeneous network in the social design structure assists institutions in actively or passively transforming a digitalized tool to rebuild and rewrite a part of social orders. It can aid human users operating in communities; however, it can also be used by powerful policymakers as an auxiliary tool. The primary purpose of this study is to investigate the conflict between a hierarchical network and a co-acting network. As social issues become more complicated and unpredictable, the design can either help resolve the problem and guide us towards a more open, equal, and coordinated future, or it can do the opposite.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"282 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135475213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-03DOI: 10.1080/14606925.2023.2275868
Joseph Peters, Adam Bleakney, Annika Sornson, Elizabeth Hsiao-Wecksler, Deana McDonagh
AbstractThe current state of function and design of accessible assistive technology is lacking, evidenced by low usability and high abandonment rates by people with disabilities (PwD). A significant contributing factor to these negative outcomes is a lack of user-centered design or user-opinion in the product development. The Human Performance and Mobility Maker Lab (HPML) at the University of Illinois Urbana-Champaign is a new facility dedicated to developing assistive technology by PwDs. Rather than being excluded from the design and innovation process, PwDs are the primary drivers of innovation at the HPML. The HPML’s the central tenet is ‘Designed by, not designed for’. The purpose of this paper is to explore various assistive technologies developed in the HPML while providing an empathic framework for other research groups to follow in integrating PwDs into the development and design of assistive technology.Keywords: user-driven designempathyindustrial designassistive technology Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsJoseph PetersJoseph Peters is a medical student at Kansas City University. He is a former postdoctoral researcher at the Beckman Institute, assistant coach for the UIUC Wheelchair Track team and research affiliate in the HPML.Adam BleakneyAdam Bleakney is Director of the HPML and faculty in the School of Art and Design at UIUC He is the Head Coach of the UIUC Wheelchair Track team.Annika SornsonAnnika Sornson is former Lab Manager of the HPML. She studied Industrial Design in the School of Art and Design at UIUC.Elizabeth Hsiao-WeckslerElizabeth Hsiao-Wecksler is Professor (Mechanical Science and Engineering) and Director of the Human Dynamics and Controls Laboratory at UIUC. She is the principal investigator of PURE.Deana McDonaghDeana McDonagh is Professor Industrial Design (School of Art and Design), Health Innovation Professor (Carle Illinois College of Medicine) and Founder of the (dis)Ability Design Studio (Beckman Institute for Advanced Science and Technology).
{"title":"User-driven product development: Designed <i>by,</i> not designed <i>for</i>","authors":"Joseph Peters, Adam Bleakney, Annika Sornson, Elizabeth Hsiao-Wecksler, Deana McDonagh","doi":"10.1080/14606925.2023.2275868","DOIUrl":"https://doi.org/10.1080/14606925.2023.2275868","url":null,"abstract":"AbstractThe current state of function and design of accessible assistive technology is lacking, evidenced by low usability and high abandonment rates by people with disabilities (PwD). A significant contributing factor to these negative outcomes is a lack of user-centered design or user-opinion in the product development. The Human Performance and Mobility Maker Lab (HPML) at the University of Illinois Urbana-Champaign is a new facility dedicated to developing assistive technology by PwDs. Rather than being excluded from the design and innovation process, PwDs are the primary drivers of innovation at the HPML. The HPML’s the central tenet is ‘Designed by, not designed for’. The purpose of this paper is to explore various assistive technologies developed in the HPML while providing an empathic framework for other research groups to follow in integrating PwDs into the development and design of assistive technology.Keywords: user-driven designempathyindustrial designassistive technology Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsJoseph PetersJoseph Peters is a medical student at Kansas City University. He is a former postdoctoral researcher at the Beckman Institute, assistant coach for the UIUC Wheelchair Track team and research affiliate in the HPML.Adam BleakneyAdam Bleakney is Director of the HPML and faculty in the School of Art and Design at UIUC He is the Head Coach of the UIUC Wheelchair Track team.Annika SornsonAnnika Sornson is former Lab Manager of the HPML. She studied Industrial Design in the School of Art and Design at UIUC.Elizabeth Hsiao-WeckslerElizabeth Hsiao-Wecksler is Professor (Mechanical Science and Engineering) and Director of the Human Dynamics and Controls Laboratory at UIUC. She is the principal investigator of PURE.Deana McDonaghDeana McDonagh is Professor Industrial Design (School of Art and Design), Health Innovation Professor (Carle Illinois College of Medicine) and Founder of the (dis)Ability Design Studio (Beckman Institute for Advanced Science and Technology).","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"68 7","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135869010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-02DOI: 10.1080/14606925.2023.2275843
Jiapei Zou, Zhensheng Liu, Chao Zhao
Co-design has been acknowledged as a promising approach to stimulating creativity and promoting local innovation. This paper presents a participatory case study on how co-design stimulates the creativity of the young elderly aged 50–64 in Chinese cities and towns for the first time. The 3-year study analyzes changes in design behavior (making, enacting, telling) of the young elderly in the co-design activity through comparison, and provides insights in the co-design approach, organization structure, and co-design principles. This paper provides experience for co-designing with the young elderly and encourages more stakeholders to engage in co-design for an active aging society.
{"title":"Co-design for active aging: An approach to stimulating creativity of the young elderly in urban China","authors":"Jiapei Zou, Zhensheng Liu, Chao Zhao","doi":"10.1080/14606925.2023.2275843","DOIUrl":"https://doi.org/10.1080/14606925.2023.2275843","url":null,"abstract":"Co-design has been acknowledged as a promising approach to stimulating creativity and promoting local innovation. This paper presents a participatory case study on how co-design stimulates the creativity of the young elderly aged 50–64 in Chinese cities and towns for the first time. The 3-year study analyzes changes in design behavior (making, enacting, telling) of the young elderly in the co-design activity through comparison, and provides insights in the co-design approach, organization structure, and co-design principles. This paper provides experience for co-designing with the young elderly and encourages more stakeholders to engage in co-design for an active aging society.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"60 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135934789","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-27DOI: 10.1080/14606925.2023.2276447
Kamran Abbasi, Parveen Ali, Virginia Barbour, Thomas Benfield, Kirsten Bibbins-Domingo, Gregory E. Erhabor, Stephen Hancocks, Richard Horton, Laurie Laybourn-Langton, Robert Mash, Peush Sahni, Wadeia Mohammad Sharief, Paul Yonga, Chris Zielinski
{"title":"Time to treat the climate and nature crisis as one indivisible global health emergency","authors":"Kamran Abbasi, Parveen Ali, Virginia Barbour, Thomas Benfield, Kirsten Bibbins-Domingo, Gregory E. Erhabor, Stephen Hancocks, Richard Horton, Laurie Laybourn-Langton, Robert Mash, Peush Sahni, Wadeia Mohammad Sharief, Paul Yonga, Chris Zielinski","doi":"10.1080/14606925.2023.2276447","DOIUrl":"https://doi.org/10.1080/14606925.2023.2276447","url":null,"abstract":"","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"135 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136262061","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-06DOI: 10.1080/14606925.2023.2265183
Jesper Falck Legaard, Helle Marie Skovbjerg
AbstractWhile affordances and play experiences are both topics of high interest in design research, there is a need to better understand the relationship between affordances and toys. The aim of this study is to shed light on how affordances of construction toys influence the play experiences of children, comparing play situations enabled by two different construction sets in a series of play sessions with children aged 5 and 6. The play sessions were recorded and analysed to identify perceived affordances. The study shows that both functional and narrative affordances are important for initiating and maintaining the play experience, and exposes a possible division of narrative affordances in relation to a construction set in instant and latent affordances. A focus on these affordances has potentials for aiding designers to create construction toys that better support children in initiating and maintaining play, and may even offer new perspectives in other design domains.Keywords: Affordancesplaytoysconstructionimagination AcknowledgementsThe authors would like to thank the children participating in the play sessions, and the institutions involved for their cooperation.Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsJesper Falck LegaardJesper Falck Legaard holds a PhD in Experience-based Design. He is Associate Professor at Design School Kolding, Denmark, within the lab for Play and Design, and has a background in Industrial Design. Legaard works with design of ‘Playables’ – i.e. objects intentionally designed for play, focusing on how particular design qualities of the objects may afford play experiences.Helle Marie SkovbjergHelle Marie Skovbjerg is a Professor of Design for Play at Design School Kolding, Denmark. For several years, Skovbjerg has been working with conceptualizing play through what she calls ‘the mood perspective’. Skovbjerg has published several books and a number of journal papers within the field of play research and design. Skovbjerg is currently the head of two larger research projects: Can I Join In, about participation and play, and Playful Learning, about play within the education of pedagogies and teachers’ education.
摘要可视性和游戏体验都是设计研究的热门话题,但我们需要更好地理解可视性和玩具之间的关系。本研究的目的是通过比较在5岁和6岁儿童的一系列游戏会话中,两种不同的建筑组合所带来的游戏情境,来阐明建筑玩具的可视性是如何影响儿童的游戏体验的。游戏过程被记录下来并进行分析,以确定感知到的启示。该研究表明,功能性和叙述性启示对于启动和维持游戏体验都很重要,并揭示了与即时启示和潜在启示的构建集相关的叙述性启示的可能划分。对这些启示的关注有可能帮助设计师创造出更好地支持儿童发起和维持游戏的建筑玩具,甚至可能为其他设计领域提供新的视角。致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢致谢披露声明作者未报告潜在的利益冲突。jesper Falck Legaard拥有基于体验的设计博士学位。他是丹麦科灵设计学院游戏与设计实验室的副教授,拥有工业设计背景。Legaard致力于“可玩物品”的设计,即为游戏而设计的物品,专注于物品的特定设计品质如何提供游戏体验。Helle Marie skovbjjerg是丹麦Kolding设计学校的游戏设计教授。几年来,Skovbjerg一直致力于通过她所谓的“情绪视角”将游戏概念化。Skovbjerg在游戏研究和设计领域出版了几本书和一些期刊论文。Skovbjerg目前是两个大型研究项目的负责人:Can I Join In,关于参与和游戏,以及Playful Learning,关于教育学和教师教育中的游戏。
{"title":"Affordances of construction toys","authors":"Jesper Falck Legaard, Helle Marie Skovbjerg","doi":"10.1080/14606925.2023.2265183","DOIUrl":"https://doi.org/10.1080/14606925.2023.2265183","url":null,"abstract":"AbstractWhile affordances and play experiences are both topics of high interest in design research, there is a need to better understand the relationship between affordances and toys. The aim of this study is to shed light on how affordances of construction toys influence the play experiences of children, comparing play situations enabled by two different construction sets in a series of play sessions with children aged 5 and 6. The play sessions were recorded and analysed to identify perceived affordances. The study shows that both functional and narrative affordances are important for initiating and maintaining the play experience, and exposes a possible division of narrative affordances in relation to a construction set in instant and latent affordances. A focus on these affordances has potentials for aiding designers to create construction toys that better support children in initiating and maintaining play, and may even offer new perspectives in other design domains.Keywords: Affordancesplaytoysconstructionimagination AcknowledgementsThe authors would like to thank the children participating in the play sessions, and the institutions involved for their cooperation.Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsJesper Falck LegaardJesper Falck Legaard holds a PhD in Experience-based Design. He is Associate Professor at Design School Kolding, Denmark, within the lab for Play and Design, and has a background in Industrial Design. Legaard works with design of ‘Playables’ – i.e. objects intentionally designed for play, focusing on how particular design qualities of the objects may afford play experiences.Helle Marie SkovbjergHelle Marie Skovbjerg is a Professor of Design for Play at Design School Kolding, Denmark. For several years, Skovbjerg has been working with conceptualizing play through what she calls ‘the mood perspective’. Skovbjerg has published several books and a number of journal papers within the field of play research and design. Skovbjerg is currently the head of two larger research projects: Can I Join In, about participation and play, and Playful Learning, about play within the education of pedagogies and teachers’ education.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135350794","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-05DOI: 10.1080/14606925.2023.2264652
Valerie Watchorn, Richard Tucker, Danielle Hitch, Patsie Frawley
AbstractUniversal design aims to maximise usability for all, and to achieve this participation of people with disabilities in design processes is essential. However, it is unknown how universal design and co-design, as a means of participatory design, can be applied to the architectural design of public buildings. This study aimed to explore stakeholder perceptions and experiences on this topic. As a qualitative study, three workshops were held with 26 people with disabilities, advocates, and design professionals. A phenomenological approach to data analysis was employed. Four major themes emerged: there are challenges to practicing co-design; co-design is inclusive, accessible, and genuine; co-design is planned and embedded in all design stages; and co-design delivers positive outcomes. Findings strongly support participation of people with disabilities in architectural design, highlight challenges and limitations to current practice, and provide insight into factors that optimise outcomes and the experiences of those involved.Keywords: Co-designuniversal designdisabilityarchitecturepublic buildingsparticipatory design AcknowledgementsThe authors would like to thank all the individuals who generously gave their time and expertise to participate in workshops for this research project.Ethics statementThis study received ethics approval from Deakin University Human Research Ethics Committee (DUHREC) (Project ID: 2019-023). All data were collected, analysed, and stored in accordance with ethical guidelines for research involving human participants and all people who contributed to this study provided informed consent to participate.Disclosure statementNo potential conflict of interest was reported by the author(s).
{"title":"Co-design in the context of universal design: An Australian case study exploring the role of people with disabilities in the design of public buildings","authors":"Valerie Watchorn, Richard Tucker, Danielle Hitch, Patsie Frawley","doi":"10.1080/14606925.2023.2264652","DOIUrl":"https://doi.org/10.1080/14606925.2023.2264652","url":null,"abstract":"AbstractUniversal design aims to maximise usability for all, and to achieve this participation of people with disabilities in design processes is essential. However, it is unknown how universal design and co-design, as a means of participatory design, can be applied to the architectural design of public buildings. This study aimed to explore stakeholder perceptions and experiences on this topic. As a qualitative study, three workshops were held with 26 people with disabilities, advocates, and design professionals. A phenomenological approach to data analysis was employed. Four major themes emerged: there are challenges to practicing co-design; co-design is inclusive, accessible, and genuine; co-design is planned and embedded in all design stages; and co-design delivers positive outcomes. Findings strongly support participation of people with disabilities in architectural design, highlight challenges and limitations to current practice, and provide insight into factors that optimise outcomes and the experiences of those involved.Keywords: Co-designuniversal designdisabilityarchitecturepublic buildingsparticipatory design AcknowledgementsThe authors would like to thank all the individuals who generously gave their time and expertise to participate in workshops for this research project.Ethics statementThis study received ethics approval from Deakin University Human Research Ethics Committee (DUHREC) (Project ID: 2019-023). All data were collected, analysed, and stored in accordance with ethical guidelines for research involving human participants and all people who contributed to this study provided informed consent to participate.Disclosure statementNo potential conflict of interest was reported by the author(s).","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134976749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-02DOI: 10.1080/14606925.2023.2263271
Heekyoung Jung
AbstractWhile mobile and wearable applications leverage biosensing and self-tracking technologies to promote healthy lifestyles through data-based self-reflection, there have been criticisms that they perpetuate the dualistic view that separates mind and body. We examine theoretical premises and design approaches for self-reflection using personal data, and compare them with self-reflection accounts collected from a diary study, in which participants are encouraged to reflect through Focusing on their felt sensations. Based on the analysis of how participants notice, express, question, and respond to their felt senses, we investigate how self-awareness and self-knowledge can be derived from elusive felt sensations and expand the scope of personal data and design for self-reflection. Our findings reveal the gap between theory and practice to design for self-reflection at the limits of biosensing and self-tracking applications, and lead to alternative design propositions for harnessing human senses as personal data for self-reflection.Keywords: self-reflectionself-knowledgepersonal datafelt sensedesign for self-reflection Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsHeekyoung JungHeekyoung Jung is an Associate Professor of Interaction Design in the School of Design at University of Cincinnati. She earned her BS and MS in Industrial Design at Korea Advanced Institute of Science and Technology and completed her PhD in Human-Computer Interaction Design at Indiana University Bloomington. She specializes in User Interface, Interaction and Experience Design of information and product systems, and conducts practice-based, reflective, and exploratory design studies to understand and augment human experience with emerging technologies. She has worked on industry and academic collaborative projects to design information and communication systems for workplace wellbeing at warehouse and airport, patient data registry and visualization, and mobile and wearable self-care.
{"title":"Design premise and diary study exploring felt senses as data for self-reflection","authors":"Heekyoung Jung","doi":"10.1080/14606925.2023.2263271","DOIUrl":"https://doi.org/10.1080/14606925.2023.2263271","url":null,"abstract":"AbstractWhile mobile and wearable applications leverage biosensing and self-tracking technologies to promote healthy lifestyles through data-based self-reflection, there have been criticisms that they perpetuate the dualistic view that separates mind and body. We examine theoretical premises and design approaches for self-reflection using personal data, and compare them with self-reflection accounts collected from a diary study, in which participants are encouraged to reflect through Focusing on their felt sensations. Based on the analysis of how participants notice, express, question, and respond to their felt senses, we investigate how self-awareness and self-knowledge can be derived from elusive felt sensations and expand the scope of personal data and design for self-reflection. Our findings reveal the gap between theory and practice to design for self-reflection at the limits of biosensing and self-tracking applications, and lead to alternative design propositions for harnessing human senses as personal data for self-reflection.Keywords: self-reflectionself-knowledgepersonal datafelt sensedesign for self-reflection Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsHeekyoung JungHeekyoung Jung is an Associate Professor of Interaction Design in the School of Design at University of Cincinnati. She earned her BS and MS in Industrial Design at Korea Advanced Institute of Science and Technology and completed her PhD in Human-Computer Interaction Design at Indiana University Bloomington. She specializes in User Interface, Interaction and Experience Design of information and product systems, and conducts practice-based, reflective, and exploratory design studies to understand and augment human experience with emerging technologies. She has worked on industry and academic collaborative projects to design information and communication systems for workplace wellbeing at warehouse and airport, patient data registry and visualization, and mobile and wearable self-care.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135835893","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-09-29DOI: 10.1080/14606925.2023.2260176
Jianchun Zhu
AbstractThe world’s deserts are vast, and unfortunately the degree of damage is also significantly high. Worse still, people’s extensive reclamation has caused its constant expansion and invasion, even resulting in serious secondary disasters in people’s lives. There is an urgent need for desert control for the country in terms of ecological sustainability. In the past, models of desert control mainly concerned tree planting and sand fixation. However, these models are predictable, uninteresting, and even difficult. Therefore, through the research of the Malan-Lake project, this paper tries to re-examine the social problem of desert control and introduce innovative exploration from the perspective of Design Thinking. The main contents are as follows: (1) field investigation and problem definition; (2) methodology and the process of concept formation; (3) innovative scheme prototype based on the workshop; (4) innovative practices tests and the future. The aim is to provide new perspectives for desert control.Keywords: desert controlinnovationDesign Thinkingthe Malan-Lake project AcknowledgementsI would like to thank my supervisor Professor Xiangyang Xin and all the team members of the project for their support.Disclosure statementNo potential conflict of interest was reported by the author.Additional informationFundingThis research was supported by the ‘Postgraduate Research & Practice Innovation Programme of Jiangsu Province’ (Number: KYCX20_1888).Notes on contributorsJianchun ZhuJianchun Zhu is a PhD candidate at the School of Design, Jiangnan University (China). He is also a design lead at Taizhou College, Nanjing Normal University (China). His research interests include design strategy, design theory, and social innovation.
{"title":"Desert control innovation with design thinking: A case study of the Malan-Lake project","authors":"Jianchun Zhu","doi":"10.1080/14606925.2023.2260176","DOIUrl":"https://doi.org/10.1080/14606925.2023.2260176","url":null,"abstract":"AbstractThe world’s deserts are vast, and unfortunately the degree of damage is also significantly high. Worse still, people’s extensive reclamation has caused its constant expansion and invasion, even resulting in serious secondary disasters in people’s lives. There is an urgent need for desert control for the country in terms of ecological sustainability. In the past, models of desert control mainly concerned tree planting and sand fixation. However, these models are predictable, uninteresting, and even difficult. Therefore, through the research of the Malan-Lake project, this paper tries to re-examine the social problem of desert control and introduce innovative exploration from the perspective of Design Thinking. The main contents are as follows: (1) field investigation and problem definition; (2) methodology and the process of concept formation; (3) innovative scheme prototype based on the workshop; (4) innovative practices tests and the future. The aim is to provide new perspectives for desert control.Keywords: desert controlinnovationDesign Thinkingthe Malan-Lake project AcknowledgementsI would like to thank my supervisor Professor Xiangyang Xin and all the team members of the project for their support.Disclosure statementNo potential conflict of interest was reported by the author.Additional informationFundingThis research was supported by the ‘Postgraduate Research & Practice Innovation Programme of Jiangsu Province’ (Number: KYCX20_1888).Notes on contributorsJianchun ZhuJianchun Zhu is a PhD candidate at the School of Design, Jiangnan University (China). He is also a design lead at Taizhou College, Nanjing Normal University (China). His research interests include design strategy, design theory, and social innovation.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135243978","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}