{"title":"Evaluation of the impact of gamification on students’ performance and engagement in manufacturing engineering courses","authors":"R. Moliner-Heredia, J. V. Abellán-Nebot","doi":"10.1177/03064190231160357","DOIUrl":null,"url":null,"abstract":"In engineering courses with a large number of students, fail and dropout rates are usually high even in courses that can be expected to be interesting to the students. Gamification tools have arisen as an interesting way to motivate the students for a real continuous assessment, increasing the student’s attendance and performance. In this paper, a gamification approach based on a Kahoot tool, Moodle activities, and commemorative badges is proposed within a manufacturing course. The designed activities let the students compete among themselves to get the maximum number of points, which will be converted into extra grades that are added to the final exam grade. The gamification experience has been proven to be highly positive according to students’ and instructors’ perceptions, and the average increase of pass rate and course attendance with respect to previous years have increased from 22% to 34% and from 38% to 66%, respectively.","PeriodicalId":39952,"journal":{"name":"International Journal of Mechanical Engineering Education","volume":"51 1","pages":"174 - 193"},"PeriodicalIF":1.1000,"publicationDate":"2023-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Mechanical Engineering Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/03064190231160357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
引用次数: 2
Abstract
In engineering courses with a large number of students, fail and dropout rates are usually high even in courses that can be expected to be interesting to the students. Gamification tools have arisen as an interesting way to motivate the students for a real continuous assessment, increasing the student’s attendance and performance. In this paper, a gamification approach based on a Kahoot tool, Moodle activities, and commemorative badges is proposed within a manufacturing course. The designed activities let the students compete among themselves to get the maximum number of points, which will be converted into extra grades that are added to the final exam grade. The gamification experience has been proven to be highly positive according to students’ and instructors’ perceptions, and the average increase of pass rate and course attendance with respect to previous years have increased from 22% to 34% and from 38% to 66%, respectively.
期刊介绍:
The International Journal of Mechanical Engineering Education is aimed at teachers and trainers of mechanical engineering students in higher education and focuses on the discussion of the principles and practices of training professional, technical and mechanical engineers and those in related fields. It encourages articles about new experimental methods, and laboratory techniques, and includes book reviews and highlights of recent articles in this field.