A practical algorithm for volume estimation based on billiard trajectories and simulated annealing

Q2 Mathematics Journal of Experimental Algorithmics Pub Date : 2023-03-03 DOI:10.1145/3584182
Apostolos Chalkis, I. Emiris, Vissarion Fisikopoulos
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引用次数: 3

Abstract

We tackle the problem of efficiently approximating the volume of convex polytopes, when these are given in three different representations: H-polytopes, which have been studied extensively, V-polytopes, and zonotopes (Z-polytopes). We design a novel practical Multiphase Monte Carlo algorithm that leverages random walks based on billiard trajectories, as well as a new empirical convergence tests and a simulated annealing schedule of adaptive convex bodies. After tuning several parameters of our proposed method, we present a detailed experimental evaluation of our tuned algorithm using a rich dataset containing Birkhoff polytopes and polytopes from structural biology. Our open-source implementation tackles problems that have been intractable so far, offering the first software to scale up in thousands of dimensions for H-polytopes and in the hundreds for V- and Z-polytopes on moderate hardware. Last, we illustrate our software in evaluating Z-polytope approximations.
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一种基于台球轨迹和模拟退火的实用体积估计算法
当凸多面体以三种不同的表示形式给出时,我们解决了有效近似凸多面体体积的问题:已被广泛研究的H-多面体、V-多面体和zonotopes(Z-多面体)。我们设计了一种新颖实用的多相蒙特卡罗算法,该算法利用了基于台球轨迹的随机行走,以及一种新的经验收敛测试和自适应凸体的模拟退火调度。在调整了我们提出的方法的几个参数后,我们使用包含Birkhoff多面体和结构生物学多面体的丰富数据集,对我们的调整算法进行了详细的实验评估。我们的开源实现解决了迄今为止难以解决的问题,提供了第一个在中等硬件上扩展H多面体数千维和V和Z多面体数百维的软件。最后,我们展示了我们的软件在评估Z-多面体近似。
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来源期刊
Journal of Experimental Algorithmics
Journal of Experimental Algorithmics Mathematics-Theoretical Computer Science
CiteScore
3.10
自引率
0.00%
发文量
29
期刊介绍: The ACM JEA is a high-quality, refereed, archival journal devoted to the study of discrete algorithms and data structures through a combination of experimentation and classical analysis and design techniques. It focuses on the following areas in algorithms and data structures: ■combinatorial optimization ■computational biology ■computational geometry ■graph manipulation ■graphics ■heuristics ■network design ■parallel processing ■routing and scheduling ■searching and sorting ■VLSI design
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