Entangled cognition in immersive learning experience

IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Adaptive Behavior Pub Date : 2023-06-26 DOI:10.1177/10597123231183996
C. Aguayo, Ronnie Videla-Reyes, T. Veloz
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引用次数: 1

Abstract

Immersive learning environments in education provide a set of rich and diverse learning affordances (possibilities). Cognition in such environments can be considered as embodied, enacted, embedded, and extended (the 4Es of cognition). During such cognitive happenings, we assume and live as valid everything we experience. Yet in this enactive structural coupling between individuals and their experiential world, another phenomenon occurs. We become a behaviorally inseparable entity with the virtual/immersive world. We become entangled with that virtual/immersive world. Here we propose that, within the framework of the 4Es of cognition, a recognizable lived experience phenomena occurs when learners engage with virtual or immersive learning environments. That is, cognition becomes entangled in immersive environments with alternative realities. Coming from the Santiago school of cognition, and building from ideas from immersive learning, 4E cognition, and quantum entanglement inspired in quantum cognition, we attempt to describe the process of entangled cognition happening in immersive learning environments. We recognize at least two levels of entanglement from the same recursive phenomenology: one we call a local entanglement, related to perception and sense-making; and a second we call a global entanglement, connected to the process and phenomena of human consciousness and meaning-making, accessible when conceived as a whole. We see the benefits for such a theoretical framework to ultimately guide, justify, and encourage the emergence of an epistemology shift in educational technology towards design principles that account for entangled cognition in immersive learning (and beyond), and the associated possibilities offered by new immersive technologies in education.
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沉浸式学习体验中的纠缠认知
教育中的沉浸式学习环境提供了一套丰富多样的学习可供性(可能性)。在这种环境中的认知可以被认为是具体的、制定的、嵌入的和扩展的(认知的4E)。在这样的认知事件中,我们假设并生活在我们所经历的一切中。然而,在个人和他们的经验世界之间的这种行为性结构耦合中,另一种现象发生了。我们在行为上与虚拟/沉浸式世界密不可分。我们被那个虚拟的/身临其境的世界纠缠在一起。在这里,我们提出,在认知的4E框架内,当学习者参与虚拟或沉浸式学习环境时,就会出现可识别的生活体验现象。也就是说,认知陷入了具有替代现实的沉浸式环境中。我们来自圣地亚哥认知学派,从量子认知中启发的沉浸式学习、4E认知和量子纠缠的思想出发,试图描述纠缠认知在沉浸式学习环境中发生的过程。我们从同一递归现象学中认识到至少两个层次的纠缠:一个我们称之为局部纠缠,与感知和感知有关;第二种我们称之为全球纠缠,与人类意识和意义形成的过程和现象有关,当被视为一个整体时是可以理解的。我们看到了这样一个理论框架的好处,它可以最终指导、证明和鼓励教育技术向设计原则的认识论转变,这些原则解释了沉浸式学习(及其他)中的纠缠认知,以及新的沉浸式技术在教育中提供的相关可能性。
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来源期刊
Adaptive Behavior
Adaptive Behavior 工程技术-计算机:人工智能
CiteScore
4.30
自引率
18.80%
发文量
34
审稿时长
>12 weeks
期刊介绍: _Adaptive Behavior_ publishes articles on adaptive behaviour in living organisms and autonomous artificial systems. The official journal of the _International Society of Adaptive Behavior_, _Adaptive Behavior_, addresses topics such as perception and motor control, embodied cognition, learning and evolution, neural mechanisms, artificial intelligence, behavioral sequences, motivation and emotion, characterization of environments, decision making, collective and social behavior, navigation, foraging, communication and signalling. Print ISSN: 1059-7123
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