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Environmental complexity, cognition, and plant stress physiology 环境复杂性、认知和植物应激生理学
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-29 DOI: 10.1177/10597123241278799
Özlem Yilmaz
Facing stress and producing stress responses are crucial aspects of an organism’s life and the evolution of both its species and of the other species in its environment, which are co-evolving with it. Philosophers and biologists emphasize the importance of environmental complexity and how organisms deal with it in evolution of cognitive processes. This article adds to these discussions by highlighting the importance of stress physiology in processes connected to plant cognition. While this article supports the thesis that life means cognizing (i.e., sensing the environment, arranging internal processes according to that perception, and affecting the environment with its actions), it also emphasizes that there are various kinds of organisms. In this regard, plant cognition is not animal cognition. However, given both the variety and continuity in evolutionary processes and the similarities even between the distantly related organisms in the tree of life, I argue that it is usually useful to consider and compare physiological and molecular mechanisms in plants and animals as well as the concepts and research processes in animal and plant science. Although the “pathological complexity” thesis that Veit (2023) presents is fruitful in considering the evolution of consciousness and cognition, I argue that, when thinking of biological processes in relation to cognition, stress can be a helpful concept (maybe even as suitable as pathological complexity) in thinking of organisms’ responses to environmental complexity and their adaptation and acclimation processes.
面对压力和产生压力反应是生物生命的关键环节,也是生物物种和环境中与生物共同进化的其他物种进化的关键环节。哲学家和生物学家都强调环境复杂性的重要性,以及生物如何应对环境复杂性对认知过程进化的影响。本文通过强调压力生理学在植物认知过程中的重要性,为这些讨论添砖加瓦。本文支持生命意味着认知(即感知环境,根据感知安排内部过程,并通过行动影响环境)这一论点,同时也强调生物有多种类型。在这方面,植物认知不是动物认知。不过,鉴于进化过程的多样性和连续性,以及即使在生命树中亲缘关系较远的生物之间也有相似之处,我认为,考虑和比较动植物的生理和分子机制以及动植物科学的概念和研究过程通常是有益的。虽然维特(2023)提出的 "病理复杂性 "论点在考虑意识和认知的进化方面很有成效,但我认为,在考虑与认知有关的生物过程时,压力可以是一个有用的概念(甚至可能与病理复杂性一样合适),有助于考虑生物对环境复杂性的反应及其适应和适应过程。
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引用次数: 0
A model of how hierarchical representations constructed in the hippocampus are used to navigate through space 海马体构建的分层表征如何用于空间导航的模型
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-29 DOI: 10.1177/10597123241268216
Eric Chalmers, Matthieu Bardal, Robert McDonald, Edgar Bermudez-Contreras
Animals can navigate through complex environments with amazing flexibility and efficiency: they forage over large areas, quickly learning rewarding behavior and changing their plans when necessary. Some insights into the neural mechanisms supporting this ability can be found in the hippocampus (HPC)—a brain structure involved in navigation, learning, and memory. Neuronal activity in the HPC provides a hierarchical representation of space, representing an environment at multiple scales. In addition, it has been observed that when memory-consolidation processes in the HPC are inactivated, animals can still plan and navigate in a familiar environment but not in new environments. Findings like these suggest three useful principles: spatial learning is hierarchical, learning a hierarchical world-model is intrinsically valuable, and action planning occurs as a downstream process separate from learning. Here, we demonstrate computationally how an agent could learn hierarchical models of an environment using off-line replay of trajectories through that environment and show empirically that this allows computationally efficient planning to reach arbitrary goals within a reinforcement learning setting. Using the computational model to simulate hippocampal damage reproduces navigation behaviors observed in rodents with hippocampal inactivation. The approach presented here might help to clarify different interpretations of some spatial navigation studies in rodents and present some implications for future studies of both machine and biological intelligence.
动物能够以惊人的灵活性和效率在复杂的环境中穿梭:它们在大范围内觅食,迅速学习有回报的行为,并在必要时改变计划。海马体(HPC)是一种参与导航、学习和记忆的大脑结构,它的神经机制支持了动物的这种能力。海马体中的神经元活动提供了空间的分层表征,代表了多种尺度的环境。此外,据观察,当 HPC 中的记忆巩固过程失活时,动物仍能在熟悉的环境中进行规划和导航,但在新环境中就不行了。诸如此类的发现提出了三个有用的原则:空间学习是分层的;学习分层的世界模型具有内在价值;行动规划是与学习分离的下游过程。在这里,我们通过计算演示了一个代理如何利用离线重放环境中的轨迹来学习环境的分层模型,并通过经验表明,这可以在强化学习环境中实现高效的计算规划,以达到任意目标。利用计算模型模拟海马受损情况,可以重现在海马失活的啮齿类动物身上观察到的导航行为。本文介绍的方法可能有助于澄清对一些啮齿类动物空间导航研究的不同解释,并对未来的机器智能和生物智能研究产生一些影响。
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引用次数: 0
Mechanical Problem Solving in Goffin’s Cockatoos—Towards Modeling Complex Behavior 戈芬凤头鹦鹉的机械解题--走向复杂行为建模
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-08-16 DOI: 10.1177/10597123241270764
Manuel Baum, Theresa Rössler, Antonio J. Osuna-Mascaró, Alice Auersperg, Oliver Brock
Goffin’s cockatoos ( Cacatua goffiniana) can solve a diverse set of mechanical problems, such as tool use, tool manufacture, and mechanical puzzles. However, the proximate mechanisms underlying this adaptive behavior are largely unknown. Similarly, engineering artificial agents that can as flexibly solve such mechanical puzzles is still a substantial challenge in areas such as robotics. This article is an interdisciplinary approach to study mechanical problem solving which we hope is relevant to both fields. The behavior we are studying results from the interaction between a complex environment (the lockbox) and different processes that govern the animals’ behavior. We therefore jointly analyze the parrots’ (1) engagement, (2) sensorimotor skill learning, and (3) action selection. We find that none of these aspects could solely explain the animals’ behavioral adaptation and that a plausible model of proximate mechanisms must jointly address these aspects. We accompany this analysis with a discussion of methods to identify such mechanisms. At the same time, we argue, it is implausible to identify a detailed model from the limited behavioral data of just a few studies. Instead, we advocate for an incremental approach to model building in which one first establishes constraints on proximate mechanisms before specific, detailed models are formulated. To illustrate this idea, we apply it to the data presented here. We argue that as the field attempts to find mechanistic explanations for increasingly complex behaviors, such alternative modeling approaches will be necessary.
戈芬凤头鹦鹉(Cacatua goffiniana)可以解决各种各样的机械问题,如使用工具、制造工具和机械谜题。然而,这种适应行为的基本机制在很大程度上是未知的。同样,在机器人学等领域,设计出能够灵活解决此类机械难题的人工代理仍然是一项巨大的挑战。本文采用跨学科方法来研究机械问题的解决,我们希望这种方法与这两个领域都有关联。我们所研究的行为是复杂环境(锁箱)与支配动物行为的不同过程之间相互作用的结果。因此,我们对鹦鹉的(1)参与、(2)感觉运动技能学习和(3)行动选择进行了联合分析。我们发现,这些方面都不能单独解释动物的行为适应性,一个合理的近似机制模型必须共同解决这些方面的问题。在分析的同时,我们还讨论了确定这种机制的方法。同时,我们认为,仅凭几项研究的有限行为数据来确定一个详细的模型是难以置信的。相反,我们主张采用渐进的方法来建立模型,即首先建立近似机制的约束条件,然后再制定具体、详细的模型。为了说明这一观点,我们将其应用于本文提供的数据。我们认为,随着该领域试图为日益复杂的行为找到机理解释,这种替代建模方法将是必要的。
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引用次数: 0
Coupling First-Person Cognitive Research With Neurophilosophy and Enactivism: An Outline of Arguments 将第一人称认知研究与神经哲学和能动主义结合起来:论点概述
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-07-19 DOI: 10.1177/10597123241263607
Johannes Wagemann
A core issue of embodiment is the question of how phenomenal and agentive consciousness relates to external forms of behavior. Instead of biasing the question in terms of the “hard problem” as to why and how consciousness arises from brain processes (D. Chalmers), it is suggested to ask for psychophysical correlations in a metaphysically neutral way. This, however, demands (1) to explore both sides of the problem with equivalent precision and depth—not only the physical—and (2) to develop a metaphysically neutral tool to formalize them in a consistent way. Concerning (1), the basic structure of mental micro-activities found in first-person studies on cognitive processes suggests extending the scope of qualia as a mark of consciousness. In the context of Structure Phenomenology (H. Witzenmann), functionally negative phenomenality experienced in ambiguous or meaning-deprived situations and inner agentive qualia of mental activities are correlated with the decompositional signature of sensory-neural processing and synchronized neural oscillations. Concerning (2), G. Günther’s Transclassical Logic is briefly introduced and deployed to integrate the mental, psychophysical, and physical contextures in a three-valued formal framework which also includes enacted and embodied aspects. The emerging picture rebalances first-person and third-person aspects of cognition by functionally separating and dynamically integrating them, thus revitalizing the neurophenomenological research agenda with new experimental proposals and concrete hypotheses.
体现的一个核心问题是现象意识和代理意识如何与外部行为形式相关联。有人建议以形而上学中立的方式探究心理物理学的相关性,而不是偏重于 "难题",即意识为何以及如何从大脑过程中产生(D. Chalmers)。然而,这就要求(1)以同等的精度和深度探索问题的两方面--而不仅仅是物理方面--以及(2)开发一种形而上学中立的工具,以一致的方式将它们形式化。关于(1),第一人称认知过程研究中发现的心理微观活动的基本结构表明,要扩大作为意识标志的 "质点 "的范围。在 "结构现象学"(H. Witzenmann)的背景下,在模棱两可或意义缺失的情况下体验到的功能性消极现象和心理活动的内在能动性质点与感觉-神经加工和同步神经振荡的分解特征相关联。关于(2),G. Günther 的 "跨经典逻辑"(Transclassical Logic)被简要介绍和运用,以在一个三值形式框架中整合心理、心理物理和物理语境,该框架还包括制定的和体现的方面。新出现的图景通过功能上的分离和动态上的整合,重新平衡了认知的第一人称和第三人称方面,从而以新的实验建议和具体假设重振了神经现象学的研究议程。
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引用次数: 0
The origin and function of external representations 外部表征的起源和功能
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-06-21 DOI: 10.1177/10597123241262534
Chrisantha Fernando, Simon Osindero, Dylan Banarse
External representations ( ERs) are objects or performances in the world whose proper function is to communicate about other things in the world. Why and how did we make them, and what do they give us? We outline a simple framework for thinking about ERs grounded in modern machine learning. We propose a minimal set of neural mechanisms needed for open-ended ER production. Our constructivist enactive view contrasts with nativist views which propose specialist neural modules requiring symbolic internal representations. We propose a plausible set of (biological and cultural) evolutionary steps to full Gricean symbolic communication via a set of increasingly complex enactive algorithms for ER production. A pragmatic space of games is defined, which includes not only fully cooperative language games but also science, art, and evolved signal manipulation games. This space is defined by the complexity of learning needed by sender and receiver. We propose that one important step towards open-ended ER use was selection for bush reading, which like mind-reading is an inferential process requiring complex contextual and syntactic understanding of cues about events displaced in space and time. Bush reading pre-adapted receivers to be receptive, competent, and perspicacious interpreters of later intentionally produced signals about hidden topics such as felt mental states. This paved the way for minimally Gricean communication, which subsequently could be bootstrapped into explicit theories of mind, folk psychology narratives, and symbolic language in general. Recent findings in cognitive archaeology are integrated within the framework, and new experiments in machine learning suggested.
外部表征(ER)是世界上的物体或表演,其应有的功能是传达世界上其他事物的信息。我们为什么和如何制造它们,它们又能给我们带来什么?我们以现代机器学习为基础,概述了一个思考外部表征的简单框架。我们提出了一套开放式ER生成所需的最基本神经机制。我们的建构主义能动观点与本位主义观点形成了鲜明对比,后者提出了需要符号化内部表征的专业神经模块。我们提出了一套合理的(生物和文化)进化步骤,通过一套日益复杂的ER生成主动算法,实现完全的格莱斯式符号交流。我们定义了一个实用的游戏空间,其中不仅包括完全合作的语言游戏,还包括科学、艺术和进化的信号操作游戏。这个空间是根据发送方和接收方所需学习的复杂程度来定义的。我们认为,选择灌木丛阅读是实现开放式 ER 使用的重要一步,灌木丛阅读与读心术一样,是一种推理过程,需要对时空错位事件的线索进行复杂的上下文和句法理解。灌木丛阅读使接收者预先适应,能够接受、胜任和敏锐地解释后来有意产生的关于隐蔽主题(如感觉到的心理状态)的信号。这为格莱斯最小化交流铺平了道路,而格莱斯最小化交流随后可引导为明确的心智理论、民间心理学叙事和一般符号语言。该框架整合了认知考古学的最新发现,并提出了机器学习的新实验。
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引用次数: 0
On the Unexpected Abilities of Large Language Models 论大型语言模型的意外能力
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-05-24 DOI: 10.1177/10597123241256754
Stefano Nolfi
Large Language Models (LLMs) are capable of displaying a wide range of abilities that are not directly connected with the task for which they are trained: predicting the next words of human-written texts. In this article, I review recent research investigating the cognitive abilities developed by LLMs and their relation to human cognition. I discuss the nature of the indirect process that leads to the acquisition of these cognitive abilities, their relation to other indirect processes, and the implications for the acquisition of integrated abilities. Moreover, I propose the factors that enable the development of abilities that are related only very indirectly to the proximal objective of the training task. Finally, I discuss whether the full set of capabilities that LLMs could possibly develop is predictable.
大型语言模型(LLMs)能够显示出多种能力,这些能力与训练它们的任务(预测人类书写文本的下一个单词)并无直接联系。在本文中,我将回顾最近对 LLM 所开发的认知能力及其与人类认知之间关系的研究。我讨论了导致获得这些认知能力的间接过程的性质、它们与其他间接过程的关系,以及对获得综合能力的影响。此外,我还提出了促使能力发展的因素,这些能力与训练任务的近似目标只有非常间接的关系。最后,我将讨论是否可以预测长期学习者可能发展的全部能力。
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引用次数: 0
A framework for visual-based adaptive object-robot interaction of a mobile service robot 基于视觉的移动服务机器人自适应物体-机器人交互框架
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-27 DOI: 10.1177/10597123241242491
Puchong Soisudarat, Tanyatep Tothong, Kawee Tiraborisute, Nat Dilokthanakul, Poramate Manoonpong
The COVID-19 pandemic (hereinafter “the pandemic”) necessitated social distancing measures and limited physical contact, prompting the exploration of alternative methods for tasks like object delivery. Mobile service robots emerged as a potential solution, offering a bridge between humans and various tasks. While existing techniques have been introduced to enable robots to deliver objects in an end-to-end manner, they come with limitations. Grippers, for instance, can deliver only one object per round, cabinet robots require manual speed tuning to keep the object in place, and object holders lack generalizability. Inspired by the idea of human nature to use a tray to deliver the object, we developed the Visual-Based Adaptive Interaction System (hereinafter “VAIS”), a novel learning system, to improve service delivery using visual information and a fast neural learning mechanism. Within this system, the robot learns the optimal angular rotational and linear translational moving speeds to effectively transport objects placed on a tray without an extra holder. The robot validates these learnt movements by successfully completing multiple-object delivery tasks along designated routes. The results exhibit that the robot can utilize online learning after a few attempts to determine its proper moving speed and deliver different objects to a given location.
COVID-19 大流行病(以下简称 "大流行病")使得人们必须采取社会隔离措施,限制身体接触,从而促使人们探索执行物品运送等任务的替代方法。移动服务机器人作为一种潜在的解决方案应运而生,成为人类与各种任务之间的桥梁。虽然现有的技术可以让机器人以端到端的方式运送物品,但它们也有局限性。例如,夹持器每轮只能运送一个物体,柜式机器人需要手动调整速度以保持物体到位,而物体夹持器则缺乏通用性。受人类使用托盘递送物品的天性启发,我们开发了基于视觉的自适应交互系统(以下简称 "VAIS"),这是一种新型学习系统,可利用视觉信息和快速神经学习机制改善服务递送。在这一系统中,机器人可以学习最佳的角度旋转和线性平移移动速度,以便在没有额外支架的情况下有效地运送放置在托盘上的物品。机器人通过在指定路线上成功完成多个物品的运送任务来验证这些学习到的动作。结果表明,经过几次尝试后,机器人可以利用在线学习来确定其适当的移动速度,并将不同的物体运送到指定位置。
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引用次数: 0
Trusted Urban Places 值得信赖的城市场所
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-04-22 DOI: 10.1177/10597123241229735
David Habets, Erik Rietveld, Julian Kiverstein, Damiaan Denys
We draw on insights from ecological psychology, explorative architecture, and psychiatry to provide an analysis of basic trust in relation to urban places. We use the term basic trust to refer to the attitude of certainty we express when we act in skilled, often unreflective, habitual ways in the living environment. We will argue that the basic trust of people living in cities should be understood in relation to what we will call trusted urban places. Trusted urban places can be understood similarly as what Giovanna Colombetti and Joel Krueger have called “affective niches” that provide affordances for amplifying, dampening, and sustaining affective states. The basic trust of people living in cities, we will argue, depends upon people moving through and engaging with trusted urban places. In urbanism and architecture, it is barely recognized how the city affords places of affective significance that the person incorporates into their bodily way of existing. Persistent exposure to urban stressors can disturb basic trust in one’s living environment, resulting in a person no longer being at home in the world. We provide examples in which people, as a consequence of the repeated exposure to stressors, no longer move through and engage with trusted urban places, and the impact this has on their basic trust. Our aim is to understand how the urban environment can contribute to the path from stress to anxiety and mood disorders, and how a person can regain their openness to possibilities for regulating their emotions skilfully.
我们借鉴了生态心理学、探索性建筑学和精神病学的观点,对与城市场所相关的基本信任进行了分析。我们使用 "基本信任 "一词来指代我们在生活环境中以熟练的、通常不加思考的、习惯性的方式行事时所表达的确定态度。我们将论证,生活在城市中的人们的基本信任应结合我们称之为信任的城市场所来理解。值得信赖的城市场所可以被理解为类似于乔瓦娜-科隆贝蒂(Giovanna Colombetti)和乔尔-克鲁格(Joel Krueger)所说的 "情感龛位",这些龛位提供了放大、抑制和维持情感状态的能力。我们认为,生活在城市中的人们对城市的基本信任取决于人们在可信赖的城市场所中穿行和参与。在城市学和建筑学中,人们几乎没有认识到城市是如何提供具有情感意义的场所,让人们将其融入自己的身体存在方式中的。持续暴露在城市压力下会扰乱人们对生活环境的基本信任,导致人们不再对这个世界感到自在。我们举例说明,由于反复暴露于压力因素,人们不再在值得信赖的城市场所活动和接触,这对他们的基本信任产生了影响。我们的目的是要了解城市环境是如何导致人们从压力走向焦虑和情绪失调的,以及人们如何重新获得开放性,以巧妙地调节自己的情绪。
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引用次数: 0
The contingent animal: does artificial innateness misrepresent behavioral development? 或然动物:人为先天性是否歪曲了行为发展?
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-02-19 DOI: 10.1177/10597123241232170
Gregory M Kohn, Mateusz Kostecki
While organisms are continually experiencing and interacting with their environments, the role and extent of experiences in behavioral development has been controversial. Some argue that adaptive behaviors are acquired through experiences, while others claim they are the result of innate programs that don’t require environmental input. Such controversies have historically occurred within animal behavior and psychology, but similar debates are emerging in the field of artificial intelligence. Here, the debate is centered on those who design experience-dependent systems that are trained to learn the statistical properties of “environmental” inputs, and those advocating the use of pre-packaged artificially “innate” responses tailored to prespecified inputs. Those favoring artificial innateness draw analogies with animal behavior to argue that innateness is necessary for the emergence of complex adaptive behavior. But does behavioral development in animals reflect the unfolding of innate programs? Here we highlight the widespread role of specifically causal experiences in the ontogeny of species-typical behaviors. All behaviors are an outcome of a chain of organism-environment transactions—called ontogenetic niches—that begin in the earliest periods of life. This challenges the notion that organisms come prepared with innate programs for behavior. We suggest that an artificial intelligence that matches the complexity of animal behavior should be based on principles of behavioral development, where experiences are necessary and specifically causal factors in the emergence of behavioral abilities.
虽然生物不断经历环境并与之互动,但经历在行为发展中的作用和程度一直存在争议。一些人认为,适应性行为是通过经验获得的,而另一些人则认为,适应性行为是不需要环境输入的先天程序的结果。这种争论历来发生在动物行为学和心理学领域,但人工智能领域也出现了类似的争论。在人工智能领域,争论的焦点是那些设计依赖于经验的系统,并训练它们学习 "环境 "输入的统计特性的人,以及那些主张使用预先包装好的人工 "先天 "反应,以适应预先指定的输入的人。支持人工先天性的人将先天性与动物行为进行类比,认为先天性是复杂适应行为出现的必要条件。但是,动物的行为发展是否反映了先天程序的展开呢?在此,我们强调特定因果经验在物种典型行为的本体发生过程中的广泛作用。所有行为都是一连串生物-环境交易的结果,这些交易被称为 "本体龛"(ontogenetic niches),始于生命的最初时期。这就对生物天生就有行为程序的观点提出了挑战。我们建议,与动物行为的复杂性相匹配的人工智能应该建立在行为发展原则的基础上,在行为能力的产生过程中,经验是必要的,也是具体的因果因素。
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引用次数: 0
Familiarity-taxis: A bilateral approach to view-based snapshot navigation 熟悉-分类法:基于视图的快照导航双边方法
IF 1.6 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-01-10 DOI: 10.1177/10597123231221312
Fabian Steinbeck, Efstathios Kagioulis, Alex D. M. Dewar, A. Philippides, Thomas Nowotny, Paul Graham
Many insects use view-based navigation, or snapshot matching, to return to familiar locations, or navigate routes. This relies on egocentric memories being matched to current views of the world. Previous Snapshot navigation algorithms have used full panoramic vision for the comparison of memorised images with query images to establish a measure of familiarity, which leads to a recovery of the original heading direction from when the snapshot was taken. Many aspects of insect sensory systems are lateralised with steering being derived from the comparison of left and right signals like a classic Braitenberg vehicle. Here, we investigate whether view-based route navigation can be implemented using bilateral visual familiarity comparisons. We found that the difference in familiarity between estimates from left and right fields of view can be used as a steering signal to recover the original heading direction. This finding extends across many different sizes of field of view and visual resolutions. In insects, steering computations are implemented in a brain region called the Lateral Accessory Lobe, within the Central Complex. In a simple simulation, we show with an SNN model of the LAL an existence proof of how bilateral visual familiarity could drive a search for a visually defined goal.
许多昆虫利用基于视图的导航或快照匹配来返回熟悉的地点或导航路线。这依赖于以自我为中心的记忆与当前的世界观相匹配。以前的快照导航算法利用全景视觉将记忆图像与查询图像进行比较,以确定熟悉程度,从而恢复拍摄快照时的原始航向。昆虫感官系统的许多方面都是横向的,转向来自于左右信号的比较,就像经典的布赖滕伯格车辆一样。在这里,我们研究了是否可以利用双侧视觉熟悉度比较来实现基于视图的路线导航。我们发现,来自左右视野的估计值之间的熟悉度差异可用作转向信号,以恢复原来的航向。这一发现适用于多种不同大小的视野和视觉分辨率。在昆虫中,转向计算是在中央复合体中一个名为外侧附属叶的脑区实现的。在一个简单的模拟中,我们通过 LAL 的 SNN 模型展示了双侧视觉熟悉性如何驱动对视觉定义目标的搜索。
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引用次数: 0
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Adaptive Behavior
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