Application of Physiognomy for Comic Character Development in “Menjelajah Negeri Rempah” Comic

A. F. C. A. Fathoni, Patricia Renata, D. Syamsuddin, S. Mahardhika
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Abstract

This research aimed to document the journey of character development in ‘Menjelajah Negeri Rempah’ comic with physiognomy studies. Indonesia was known as a maritime country that had emerged as one of the largest producers of spices in the last centuries. Unfortunately, younger generations of Indonesia lacked the knowledge of spices. This was one of the reasons why young Indonesians were less concerned with the existence of spices. Several things had been done by the government to socialize the glory of spices in the past so that spices would return to their glory in the future. The researchers who were involved in the teaching and learning process in the Visual Communication Design department wished to take part in this effort through comics to help the government spread knowledge to the younger generation through visual languages they liked without appearing patronizing. In creating this comic, one of the priorities was in the development of characters, which needed to be designed in such a way so that the characters were more easily recognized, and the stories came alive. To strengthen the character, it applied physiognomy in the development of the character designs contained in the comic. It used the design thinking process as a continuously applied design method in this character creation development. It consisted of define, research, ideation, prototype, select, implementation, and learn. This research results are in the form of the comic ‘Menjelajah Negeri Rempah’, which aims to introduce Spice Route as this country’s potential instead of the more famous Silk Road. The result of this research still requires additional data, considering that in the process of making comics, apart from building a relatable character, a strong story is also needed.
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生理解剖学在“Menjelajah Negeri Rempah”漫画人物发展中的应用
本研究旨在通过相学研究记录《Menjelajah Negeri Rempah》漫画中人物发展的历程。印度尼西亚是一个海洋国家,在过去几个世纪里成为最大的香料生产国之一。不幸的是,印尼的年轻一代缺乏香料知识。这也是印尼年轻人不太关心香料存在的原因之一。政府做了几件事来将香料过去的荣耀社会化,以便香料在未来回归辉煌。参与视觉传达设计系教学过程的研究人员希望通过漫画参与这项工作,帮助政府通过他们喜欢的视觉语言向年轻一代传播知识,而不会显得屈尊俯就。在创作这部漫画时,首要任务之一是角色的发展,需要以这样一种方式进行设计,使角色更容易被识别,故事也变得生动起来。为了强化人物性格,它将相术应用于漫画中人物设计的发展中。它将设计思维过程作为一种持续应用的设计方法,在这个人物的创作发展中。它包括定义、研究、构思、原型、选择、实施和学习。这项研究成果以漫画《Menjelajah Negeri Rempah》的形式出现,旨在将香料之路介绍为这个国家的潜力,而不是更著名的丝绸之路。这项研究的结果仍然需要额外的数据,因为在制作漫画的过程中,除了塑造一个相关的角色外,还需要一个强有力的故事。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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0.00%
发文量
7
审稿时长
24 weeks
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