Imagination and sociodramatic play using Minecraft and FaceTime as a digitally-mediated environment

Q1 Social Sciences E-Learning Pub Date : 2023-02-14 DOI:10.1177/20427530231156183
Jane Caughey, K. Mclean, S. Edwards
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Abstract

This research investigates how children located in separate homes use the psychological function of imagination to engage in sociodramatic play using networked digital technologies. Specifically, it examines how 7- to 8-year-old children create imaginary play situations in the same Minecraft: Education Edition digitally-mediated environment whilst synchronously using the FaceTime video-communication tool to discuss their play. Drawing on cultural-historical conceptualizations of play, findings identified in this study describe how children reworked and combined elements of reality via imagination to enable online sociodramatic play. This study provides theoretical insight into how adults may best foster children’s imagination in digitally-mediated environments to support online sociodramatic play, of especial benefit to children during periods of lockdown associated with the global pandemic.
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使用Minecraft和FaceTime作为数字媒介环境的想象力和社会戏剧游戏
这项研究调查了居住在不同家庭的儿童如何利用想象的心理功能,利用网络数字技术参与社会戏剧游戏。具体而言,它研究了7至8岁的儿童如何在同一个《我的世界:教育版》数字媒介环境中创造想象中的游戏场景,同时同步使用FaceTime视频通信工具讨论他们的游戏。本研究的发现借鉴了游戏的文化历史概念,描述了儿童如何通过想象重新塑造和组合现实元素,从而实现在线社会戏剧游戏。这项研究从理论上深入了解了成年人如何在数字媒介环境中最好地培养儿童的想象力,以支持在线社会戏剧游戏,这对全球疫情封锁期间的儿童尤其有益。
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来源期刊
E-Learning
E-Learning Social Sciences-Education
CiteScore
6.20
自引率
0.00%
发文量
0
期刊介绍: E-Learning and Digital Media is a peer-reviewed international journal directed towards the study and research of e-learning in its diverse aspects: pedagogical, curricular, sociological, economic, philosophical and political. This journal explores the ways that different disciplines and alternative approaches can shed light on the study of technically mediated education. Working at the intersection of theoretical psychology, sociology, history, politics and philosophy it poses new questions and offers new answers for research and practice related to digital technologies in education. The change of the title of the journal in 2010 from E-Learning to E-Learning and Digital Media is expressive of this new and emphatically interdisciplinary orientation, and also reflects the fact that technologically-mediated education needs to be located within the political economy and informational ecology of changing mediatic forms.
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