Association of violent video gaming with mental health among male teenagers in Lebanon

IF 0.7 Q4 FAMILY STUDIES Vulnerable Children and Youth Studies Pub Date : 2022-12-22 DOI:10.1080/17450128.2022.2160884
M. Akel, Iqbal M. Fahs, C. Haddad, N. Kheir, S. Obeid, S. Hallit
{"title":"Association of violent video gaming with mental health among male teenagers in Lebanon","authors":"M. Akel, Iqbal M. Fahs, C. Haddad, N. Kheir, S. Obeid, S. Hallit","doi":"10.1080/17450128.2022.2160884","DOIUrl":null,"url":null,"abstract":"ABSTRACT The impact of violent video gaming on the mental health of adolescents has been of extreme importance to health care professionals and policy makers for many years. Lebanon is gripped by political and economic events that contribute to the increased prevalence of mental disorders especially among children and adolescents. This study sought to examine the association between violent video gaming and mental health problems including aggression, depression, anxiety, and insomnia among male teenagers in Lebanon. This is a cross-sectional survey study that enrolled a sample of 388 male students from grades 9, 10, 11 and 12 (13–17 years of age). The students were drawn from five Lebanese schools between October and December 2019. The Video Game Questionnaire was used to assess the games use frequencies, the degree of violent content (blood), and the degree of violent images, the Buss and Perry Scale for aggression, the Normative Beliefs about Aggression for the perceptions and beliefs about behaving aggressively, the Patient Health Questionnaire-9 for depression, the Hamilton Anxiety Rating Scale for anxiety and the Lebanese Insomnia Scale for insomnia. A multivariate analysis of covariance (MANCOVA) was carried out after adjusting for age and household crowding index. The results showed that higher video gaming total score was significantly associated with higher anxiety (Beta = 0.039), insomnia (Beta = 0.042), total aggression (Beta = 0.141) and approval of aggression (Beta = 0.061), but not depression (Beta = 0.009). Our findings reveal the association between higher violent VGs exposure and higher approval of aggression, aggression, anxiety and insomnia among male teenagers in Lebanon. Such data can be relied on as a framework for parents, health care providers and teachers to increase awareness and protect our teenagers from the possible negative effect of violent video gaming.","PeriodicalId":46101,"journal":{"name":"Vulnerable Children and Youth Studies","volume":"18 1","pages":"76 - 86"},"PeriodicalIF":0.7000,"publicationDate":"2022-12-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Vulnerable Children and Youth Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17450128.2022.2160884","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"FAMILY STUDIES","Score":null,"Total":0}
引用次数: 0

Abstract

ABSTRACT The impact of violent video gaming on the mental health of adolescents has been of extreme importance to health care professionals and policy makers for many years. Lebanon is gripped by political and economic events that contribute to the increased prevalence of mental disorders especially among children and adolescents. This study sought to examine the association between violent video gaming and mental health problems including aggression, depression, anxiety, and insomnia among male teenagers in Lebanon. This is a cross-sectional survey study that enrolled a sample of 388 male students from grades 9, 10, 11 and 12 (13–17 years of age). The students were drawn from five Lebanese schools between October and December 2019. The Video Game Questionnaire was used to assess the games use frequencies, the degree of violent content (blood), and the degree of violent images, the Buss and Perry Scale for aggression, the Normative Beliefs about Aggression for the perceptions and beliefs about behaving aggressively, the Patient Health Questionnaire-9 for depression, the Hamilton Anxiety Rating Scale for anxiety and the Lebanese Insomnia Scale for insomnia. A multivariate analysis of covariance (MANCOVA) was carried out after adjusting for age and household crowding index. The results showed that higher video gaming total score was significantly associated with higher anxiety (Beta = 0.039), insomnia (Beta = 0.042), total aggression (Beta = 0.141) and approval of aggression (Beta = 0.061), but not depression (Beta = 0.009). Our findings reveal the association between higher violent VGs exposure and higher approval of aggression, aggression, anxiety and insomnia among male teenagers in Lebanon. Such data can be relied on as a framework for parents, health care providers and teachers to increase awareness and protect our teenagers from the possible negative effect of violent video gaming.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
暴力电子游戏与黎巴嫩男性青少年心理健康的关系
多年来,暴力视频游戏对青少年心理健康的影响一直是卫生保健专业人员和政策制定者极为重视的问题。黎巴嫩受到政治和经济事件的困扰,这些事件导致精神障碍的发病率上升,特别是在儿童和青少年中。本研究旨在研究暴力电子游戏与黎巴嫩男性青少年的心理健康问题(包括攻击性、抑郁、焦虑和失眠)之间的关系。这是一项横断面调查研究,招募了388名来自9年级、10年级、11年级和12年级(13-17岁)的男生。这些学生是在2019年10月至12月期间从黎巴嫩的五所学校抽取的。电子游戏问卷用于评估游戏使用频率、暴力内容(血腥)程度和暴力图像程度,巴斯和佩里攻击性量表用于评估攻击性行为,关于攻击性行为的认知和信念用于评估攻击性行为的规范信念,患者健康问卷-9用于评估抑郁,汉密尔顿焦虑评定量表用于评估焦虑,黎巴嫩失眠量表用于评估失眠。调整年龄和家庭拥挤指数后进行多变量协方差分析(MANCOVA)。结果显示,较高的电子游戏总分与较高的焦虑(Beta = 0.039)、失眠(Beta = 0.042)、总攻击性(Beta = 0.141)和对攻击性的认可(Beta = 0.061)显著相关,但与抑郁(Beta = 0.009)无关。我们的研究结果揭示了黎巴嫩男性青少年中较高的暴力视频暴露与较高的攻击性、攻击性、焦虑和失眠的认可之间的联系。这些数据可以作为家长、卫生保健提供者和教师提高意识和保护青少年免受暴力电子游戏可能产生的负面影响的框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
1.90
自引率
0.00%
发文量
33
期刊介绍: Vulnerable Children and Youth Studies is an essential peer-reviewed journal analyzing psychological, sociological, health, gender, cultural, economic, and educational aspects of children and adolescents in developed and developing countries. This international publication forum provides a much-needed interdisciplinary focus on vulnerable children and youth at risk, specifically in relation to health and welfare issues, such as mental health, illness (including HIV/AIDS), disability, abuse, neglect, institutionalization, poverty, orphanhood, exploitation, war, famine, and disaster.
期刊最新文献
Assessing depression, suicidal behaviors and quality of life in adolescents with chronic illness: the potential role of SDQ-DP scores Assessment of family functioning in adolescents who use substances- a cross-sectional comparative study Condom use correlates among youth living with HIV in South Africa: lessons for promoting safer sex Parenting practices and adolescents’ mental health: Serial mediation by parental acceptance and adolescents’ grit Examining HIV-stigma interventions among youth living in sub-Sahara Africa: a systematic review of the evidence
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1