The Design of a Virtual Prototyping System for Authoring Interactive VR Environments from Real World Scans

IF 2.6 3区 工程技术 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Journal of Computing and Information Science in Engineering Pub Date : 2023-07-18 DOI:10.1115/1.4062970
Ananya Ipsita, Runlin Duan, Hao Li, Subramanian C, Yuanzhi Cao, Min Liu, Alexander J. Quinn, Karthik Ramani
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引用次数: 1

Abstract

Domain users (DUs) with a knowledge base in specialized fields are frequently excluded from authoring Virtual Reality (VR)-based applications in corresponding fields. This is largely due to the requirement of VR programming expertise needed to author these applications. To address this concern, we developed VRFromX, a system workflow design to make the virtual content creation process accessible to DUs irrespective of their programming skills and experience. VRFromX provides an in-situ process of content creation in VR that (a) allows users to select regions of interest in scanned point clouds or sketch in mid-air using a brush tool to retrieve virtual models, and (b) then attach behavioral properties to those objects. Using a welding use case, we performed a usability evaluation of VRFromX with 20 DUs from which 12 were novices in VR programming. Study results indicated positive user ratings for the system features with no significant differences across users with or without VR programming expertise. Based on the qualitative feedback, we also implemented two other use cases to demonstrate potential applications. We envision that the solution can facilitate the adoption of the immersive technology to create meaningful virtual environments.
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基于真实世界扫描的交互式虚拟现实环境的虚拟样机系统设计
具有专业领域知识库的领域用户(DU)经常被排除在相应领域基于虚拟现实(VR)的应用程序之外。这在很大程度上是由于编写这些应用程序需要VR编程专业知识。为了解决这一问题,我们开发了VRFromX,这是一种系统工作流设计,使DU无论其编程技能和经验如何,都可以访问虚拟内容创建过程。VRFromX提供了VR中内容创建的原位过程,该过程(a)允许用户使用画笔工具在扫描的点云中选择感兴趣的区域或在半空中绘制草图以检索虚拟模型,以及(b)然后将行为属性附加到这些对象。使用焊接用例,我们对VRFromX的20个DU进行了可用性评估,其中12个DU是VR编程的新手。研究结果表明,具有或不具有VR编程专业知识的用户对系统功能的评分为正,没有显著差异。基于定性反馈,我们还实现了另外两个用例来展示潜在的应用程序。我们设想该解决方案可以促进采用沉浸式技术来创建有意义的虚拟环境。
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来源期刊
CiteScore
6.30
自引率
12.90%
发文量
100
审稿时长
6 months
期刊介绍: The ASME Journal of Computing and Information Science in Engineering (JCISE) publishes articles related to Algorithms, Computational Methods, Computing Infrastructure, Computer-Interpretable Representations, Human-Computer Interfaces, Information Science, and/or System Architectures that aim to improve some aspect of product and system lifecycle (e.g., design, manufacturing, operation, maintenance, disposal, recycling etc.). Applications considered in JCISE manuscripts should be relevant to the mechanical engineering discipline. Papers can be focused on fundamental research leading to new methods, or adaptation of existing methods for new applications. Scope: Advanced Computing Infrastructure; Artificial Intelligence; Big Data and Analytics; Collaborative Design; Computer Aided Design; Computer Aided Engineering; Computer Aided Manufacturing; Computational Foundations for Additive Manufacturing; Computational Foundations for Engineering Optimization; Computational Geometry; Computational Metrology; Computational Synthesis; Conceptual Design; Cybermanufacturing; Cyber Physical Security for Factories; Cyber Physical System Design and Operation; Data-Driven Engineering Applications; Engineering Informatics; Geometric Reasoning; GPU Computing for Design and Manufacturing; Human Computer Interfaces/Interactions; Industrial Internet of Things; Knowledge Engineering; Information Management; Inverse Methods for Engineering Applications; Machine Learning for Engineering Applications; Manufacturing Planning; Manufacturing Automation; Model-based Systems Engineering; Multiphysics Modeling and Simulation; Multiscale Modeling and Simulation; Multidisciplinary Optimization; Physics-Based Simulations; Process Modeling for Engineering Applications; Qualification, Verification and Validation of Computational Models; Symbolic Computing for Engineering Applications; Tolerance Modeling; Topology and Shape Optimization; Virtual and Augmented Reality Environments; Virtual Prototyping
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