Engaging Preservice Teachers in the Design of Digital Breakout Games in an Educational Technology Course

Lauren Weisberg, K. Dawson, N. Dana
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引用次数: 1

Abstract

Abstract Educators have recently begun using digital breakout games as an instructional strategy in K–12 and higher ed curricula. However, research has thus far explored outcomes associated with playing these games, rather than designing them. This study investigates what happened when 23 preservice teachers in a technology integration course designed digital breakout games for the secondary curriculum. By conducting a basic qualitative analysis, we found that digital breakout game design promoted skills, competencies, and perspectives in support of preservice teachers’ future practice such as TPACK development, 21st-century learning, and positive technology integration perceptions and intentions. We provide evidence and implications for these findings, as well as opportunities for further research. (Keywords: breakout game, escape room, digital breakout game, preservice teachers, escape game, teacher education, game-based learning, educational technology)
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聘请保护教师参与教育技术课程中的数字突破游戏设计
摘要教育工作者最近开始将数字突破游戏作为K-12及更高教育课程的教学策略。然而,到目前为止,研究已经探索了与玩这些游戏相关的结果,而不是设计它们。本研究调查了23名技术整合课程的职前教师为中学课程设计数字突破游戏时发生的情况。通过进行基本的定性分析,我们发现数字突破游戏设计促进了技能、能力和视角,以支持职前教师的未来实践,如TPACK发展、21世纪学习以及积极的技术整合观念和意图。我们为这些发现提供了证据和启示,并为进一步研究提供了机会。(关键词:突围游戏、逃生室、数字突围游戏,职前教师、逃生游戏、教师教育、游戏学习、教育技术)
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来源期刊
CiteScore
4.90
自引率
0.00%
发文量
15
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