The Architecture of Film Sound

IF 0.5 0 FILM, RADIO, TELEVISION Music Sound and the Moving Image Pub Date : 2023-07-15 DOI:10.3828/msmi.2023.2
P. Newland
{"title":"The Architecture of Film Sound","authors":"P. Newland","doi":"10.3828/msmi.2023.2","DOIUrl":null,"url":null,"abstract":"The architecture of film sound: the construction of sonic space in Michelangelo Antonioni’s The Passenger In this article I examine the spatial relationship that develops between sound, architecture and character identity in the films of Michelangelo Antonioni. Looking at specific examples drawn from The Passenger (1975), I argue that while Antonioni developed an interest in the dramatic possibilities of architectural structures (in particular, striking examples of modernist architecture), his films often also develop highly complex sonic evocations of architectural space which take on an architectural form. I show how the sonic architecture of these films (the sonic spaces linked to represented individuals and architectural structures) functions to create space between characters and structures, spaces between fixed points, and between surfaces and reflections. I want to focus specifically here on the ways in which film sound and music can also display architectural qualities which can facilitate the construction of spatiality The architecture of film sound 2 and, by doing this, can facilitate narrative and characterisation. The key structural elements of architecture are those that constitute the skeleton of a building (beams, columns, slabs, domes, arches, for example), and the elements that constitute the skin of a building (walls, windows, shells and membranes). Architectural structures can also contain a range of other identifiable aspects, including lines, curves, angles and spirals, and have other distinguishable decorative characteristics such as colour, textures, patterns, and contrasts. I will show that carefully designed and constructed film sound worlds can share such key architectural characteristics. Looking at examples drawn primarily from The Passenger (1975), I will show that while Antonioni developed an interest in the dramatic visual possibilities of architectural structures especially striking examples of modernist architecture his films also feature complex sonic evocations of architectural space which serve to evoke the existential experience of his characters.","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":null,"pages":null},"PeriodicalIF":0.5000,"publicationDate":"2023-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Music Sound and the Moving Image","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3828/msmi.2023.2","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"FILM, RADIO, TELEVISION","Score":null,"Total":0}
引用次数: 1

Abstract

The architecture of film sound: the construction of sonic space in Michelangelo Antonioni’s The Passenger In this article I examine the spatial relationship that develops between sound, architecture and character identity in the films of Michelangelo Antonioni. Looking at specific examples drawn from The Passenger (1975), I argue that while Antonioni developed an interest in the dramatic possibilities of architectural structures (in particular, striking examples of modernist architecture), his films often also develop highly complex sonic evocations of architectural space which take on an architectural form. I show how the sonic architecture of these films (the sonic spaces linked to represented individuals and architectural structures) functions to create space between characters and structures, spaces between fixed points, and between surfaces and reflections. I want to focus specifically here on the ways in which film sound and music can also display architectural qualities which can facilitate the construction of spatiality The architecture of film sound 2 and, by doing this, can facilitate narrative and characterisation. The key structural elements of architecture are those that constitute the skeleton of a building (beams, columns, slabs, domes, arches, for example), and the elements that constitute the skin of a building (walls, windows, shells and membranes). Architectural structures can also contain a range of other identifiable aspects, including lines, curves, angles and spirals, and have other distinguishable decorative characteristics such as colour, textures, patterns, and contrasts. I will show that carefully designed and constructed film sound worlds can share such key architectural characteristics. Looking at examples drawn primarily from The Passenger (1975), I will show that while Antonioni developed an interest in the dramatic visual possibilities of architectural structures especially striking examples of modernist architecture his films also feature complex sonic evocations of architectural space which serve to evoke the existential experience of his characters.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
电影声音的结构
电影声音的建筑:米开朗基罗·安东尼奥尼电影《乘客》中声音空间的构建本文考察了米开朗基罗·安东尼奥尼电影中声音、建筑和人物身份三者之间的空间关系。从《乘客》(1975)中提取的具体例子来看,我认为安东尼奥尼对建筑结构的戏剧性可能性(特别是现代主义建筑的引人注目的例子)产生了兴趣,他的电影也经常发展出高度复杂的声音唤起建筑空间,这些建筑空间采用建筑形式。我展示了这些电影中的声音建筑(与所代表的个人和建筑结构联系在一起的声音空间)如何在人物和结构之间、固定点之间、表面和反射之间创造空间。在这里,我想特别关注电影声音和音乐如何展示建筑品质,从而促进空间性的构建。电影声音的建筑,通过这样做,可以促进叙事和人物塑造。建筑的关键结构元素是那些构成建筑物骨架的元素(例如梁、柱、板、圆顶、拱门),以及构成建筑物表皮的元素(墙壁、窗户、外壳和膜)。建筑结构还可以包含一系列其他可识别的方面,包括线条、曲线、角度和螺旋,并具有其他可区分的装饰特征,如颜色、纹理、图案和对比。我将展示精心设计和构建的电影声音世界可以共享这些关键的建筑特征。以《乘客》(1975)为例,我将展示安东尼奥尼对建筑结构的戏剧性视觉可能性产生了兴趣,尤其是现代主义建筑的引人注目的例子,他的电影也以建筑空间的复杂声音唤起为特色,这些声音唤起了他的角色的存在体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Music Sound and the Moving Image
Music Sound and the Moving Image FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
0.00%
发文量
6
期刊最新文献
Introduction: Listening to/with Game Worlds Playing with Fire (and Other Natural Disasters): The Sounds of Climate Change in Sid Meier's Civilization VI: Gathering Storm About the Authors So You're Going on a “Short” Hike? Sensory Awareness and Listening to Ecoregions in A Short Hike Playing the “Fantastical Gap”: Embedded Soundscapes in Video Games
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1