Pub Date : 2023-10-01DOI: 10.5406/19407610.16.3.02
William O'Hara
Abstract This article surveys the techniques of sound and music design that are used to represent games embedded within other games. Theorizing such recursive media through the literary concept of the mise en abyme, the article focuses on the experimental horror game Stories Untold (2017), arguing that sound is both an object of focus (given the game's conceit of embedding a silent, text-based adventure game within a sounding, three-dimensional world) and the crucial factor that alerts the player to the interactions between the game's nested narratives.
本文将探讨用于呈现嵌入其他游戏中的游戏的声音和音乐设计技巧。通过“mise en abyme”这一文学概念对这种递归媒体进行了理论化,本文以实验性恐怖游戏《Stories Untold》(2017)为例,认为声音既是关注的对象(游戏邦注:这款游戏将无声的、基于文本的冒险游戏嵌入到一个有声音的三维世界中),也是提醒玩家注意游戏嵌套叙事之间互动的关键因素。
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Pub Date : 2023-10-01DOI: 10.5406/19407610.16.3.01
Kate Galloway
{"title":"Introduction: Listening to/with Game Worlds","authors":"Kate Galloway","doi":"10.5406/19407610.16.3.01","DOIUrl":"https://doi.org/10.5406/19407610.16.3.01","url":null,"abstract":"","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136206381","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-01DOI: 10.5406/19407610.16.3.04
Karen M. Cook
Abstract The Gathering Storm expansion to Sid Meier's Civilization VI introduces climate change as a game mechanic. However, this issue plays a miniscule role in the game's sound world, symbolizing its continued invisibility in the real world while also creating potential space for players to ponder individual and collective climate action.
{"title":"Playing with Fire (and Other Natural Disasters): The Sounds of Climate Change in Sid Meier's <i>Civilization VI: Gathering Storm</i>","authors":"Karen M. Cook","doi":"10.5406/19407610.16.3.04","DOIUrl":"https://doi.org/10.5406/19407610.16.3.04","url":null,"abstract":"Abstract The Gathering Storm expansion to Sid Meier's Civilization VI introduces climate change as a game mechanic. However, this issue plays a miniscule role in the game's sound world, symbolizing its continued invisibility in the real world while also creating potential space for players to ponder individual and collective climate action.","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136206382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-01DOI: 10.5406/19407610.16.3.05
{"title":"About the Authors","authors":"","doi":"10.5406/19407610.16.3.05","DOIUrl":"https://doi.org/10.5406/19407610.16.3.05","url":null,"abstract":"","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136206385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-01DOI: 10.5406/19407610.16.3.03
Kate Galloway
Abstract A Short Hike employs ecological zone sound design in the form of location-based audio cues, region-specific tracks and soundscapes, and an interactive soundtrack that responds to Claire's location or the nature of her movement. This sensory knowledge directly informs how we listen to, perceive, and negotiate the layered nature of place in games.
《A Short Hike》采用了基于位置的音频线索、特定区域的音轨和音景,以及响应Claire的位置或她的运动性质的互动音轨等形式的生态区声音设计。这种感官知识直接告诉我们如何倾听、感知和处理游戏中地点的分层性质。
{"title":"So You're Going on a “Short” Hike? Sensory Awareness and Listening to Ecoregions in <i>A Short Hike</i>","authors":"Kate Galloway","doi":"10.5406/19407610.16.3.03","DOIUrl":"https://doi.org/10.5406/19407610.16.3.03","url":null,"abstract":"Abstract A Short Hike employs ecological zone sound design in the form of location-based audio cues, region-specific tracks and soundscapes, and an interactive soundtrack that responds to Claire's location or the nature of her movement. This sensory knowledge directly informs how we listen to, perceive, and negotiate the layered nature of place in games.","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":"136 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"136206386","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Contributors to Issue 17:1","authors":"","doi":"10.3828/msmi.2023.6","DOIUrl":"https://doi.org/10.3828/msmi.2023.6","url":null,"abstract":"","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":"1 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2023-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41968893","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"In the Slammer","authors":"Eli Boonin-Vail","doi":"10.3828/msmi.2023.3","DOIUrl":"https://doi.org/10.3828/msmi.2023.3","url":null,"abstract":"","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":" ","pages":""},"PeriodicalIF":0.1,"publicationDate":"2023-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46820040","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Body Music","authors":"Naomi Graber","doi":"10.3828/msmi.2023.1","DOIUrl":"https://doi.org/10.3828/msmi.2023.1","url":null,"abstract":"","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":" ","pages":""},"PeriodicalIF":0.1,"publicationDate":"2023-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46281088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The architecture of film sound: the construction of sonic space in Michelangelo Antonioni’s The Passenger In this article I examine the spatial relationship that develops between sound, architecture and character identity in the films of Michelangelo Antonioni. Looking at specific examples drawn from The Passenger (1975), I argue that while Antonioni developed an interest in the dramatic possibilities of architectural structures (in particular, striking examples of modernist architecture), his films often also develop highly complex sonic evocations of architectural space which take on an architectural form. I show how the sonic architecture of these films (the sonic spaces linked to represented individuals and architectural structures) functions to create space between characters and structures, spaces between fixed points, and between surfaces and reflections. I want to focus specifically here on the ways in which film sound and music can also display architectural qualities which can facilitate the construction of spatiality The architecture of film sound 2 and, by doing this, can facilitate narrative and characterisation. The key structural elements of architecture are those that constitute the skeleton of a building (beams, columns, slabs, domes, arches, for example), and the elements that constitute the skin of a building (walls, windows, shells and membranes). Architectural structures can also contain a range of other identifiable aspects, including lines, curves, angles and spirals, and have other distinguishable decorative characteristics such as colour, textures, patterns, and contrasts. I will show that carefully designed and constructed film sound worlds can share such key architectural characteristics. Looking at examples drawn primarily from The Passenger (1975), I will show that while Antonioni developed an interest in the dramatic visual possibilities of architectural structures especially striking examples of modernist architecture his films also feature complex sonic evocations of architectural space which serve to evoke the existential experience of his characters.
{"title":"The Architecture of Film Sound","authors":"P. Newland","doi":"10.3828/msmi.2023.2","DOIUrl":"https://doi.org/10.3828/msmi.2023.2","url":null,"abstract":"The architecture of film sound: the construction of sonic space in Michelangelo Antonioni’s The Passenger In this article I examine the spatial relationship that develops between sound, architecture and character identity in the films of Michelangelo Antonioni. Looking at specific examples drawn from The Passenger (1975), I argue that while Antonioni developed an interest in the dramatic possibilities of architectural structures (in particular, striking examples of modernist architecture), his films often also develop highly complex sonic evocations of architectural space which take on an architectural form. I show how the sonic architecture of these films (the sonic spaces linked to represented individuals and architectural structures) functions to create space between characters and structures, spaces between fixed points, and between surfaces and reflections. I want to focus specifically here on the ways in which film sound and music can also display architectural qualities which can facilitate the construction of spatiality The architecture of film sound 2 and, by doing this, can facilitate narrative and characterisation. The key structural elements of architecture are those that constitute the skeleton of a building (beams, columns, slabs, domes, arches, for example), and the elements that constitute the skin of a building (walls, windows, shells and membranes). Architectural structures can also contain a range of other identifiable aspects, including lines, curves, angles and spirals, and have other distinguishable decorative characteristics such as colour, textures, patterns, and contrasts. I will show that carefully designed and constructed film sound worlds can share such key architectural characteristics. Looking at examples drawn primarily from The Passenger (1975), I will show that while Antonioni developed an interest in the dramatic visual possibilities of architectural structures especially striking examples of modernist architecture his films also feature complex sonic evocations of architectural space which serve to evoke the existential experience of his characters.","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":" ","pages":""},"PeriodicalIF":0.1,"publicationDate":"2023-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47818198","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Book Reviews","authors":"Alexander. Binns, James Millea","doi":"10.3828/msmi.2023.5","DOIUrl":"https://doi.org/10.3828/msmi.2023.5","url":null,"abstract":"","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":" ","pages":""},"PeriodicalIF":0.1,"publicationDate":"2023-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42958114","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}