Messaging Matters: Order of Experience with Messaging at a STEM-Based Museum Exhibit Influences Children’s Engagement with Challenging Tasks

IF 1.6 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Visitor Studies Pub Date : 2022-01-04 DOI:10.1080/10645578.2021.2015948
David M. Sobel, Laura W. Stricker
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引用次数: 4

Abstract

Abstract This project examines how the order of messaging during parent–child interactions at a museum exhibit affects children’s engagement with the exhibit. Parents and 4-7-year-olds (N = 64) played at a circuit block exhibit. They were first given blocks with descriptive (e.g., “This is a battery.”) or discovery-prompting (e.g., “There is no wrong way to play.”) messages, and after 90 seconds, given more blocks with the other message type. Children who received discovery-prompting messages second – after being allowed to explore the affordances of the circuit blocks with the descriptive messages – played at the exhibit longer, and participated in more circuit-building challenges on their own. Parents were also sensitive to the order of the messaging; it related to the ways in which they interacted with their children at the exhibit. We conclude by considering how the timing of messages families receive at an exhibit relates to the way they engage with the exhibit. Supplemental data for this article is available online at https://doi.org/10.1080/10645578.2021.2015948 .
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信息传递问题:在一个基于stem的博物馆展览中,信息传递的经验顺序影响了儿童对具有挑战性任务的参与
摘要本项目研究了博物馆展览中亲子互动过程中的信息传递顺序如何影响儿童对展览的参与。父母和4-7岁儿童(N = 64)。他们首先被赋予带有描述性信息(例如,“这是一个电池。”)或发现提示信息(例如“没有错误的游戏方式。”)的区块,90年后 秒,给定其他消息类型的更多块。第二个收到发现提示信息的孩子——在被允许用描述性信息探索电路块的可供性之后——在展览中玩得更长,并独自参与更多的电路构建挑战。家长们对信息的顺序也很敏感;这与他们在展览中与孩子互动的方式有关。最后,我们考虑了家庭在展览中收到信息的时间与他们参与展览的方式之间的关系。本文的补充数据可在线获取,网址为https://doi.org/10.1080/10645578.2021.2015948。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Visitor Studies
Visitor Studies HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
2.90
自引率
13.30%
发文量
9
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