Interference Modalities for Interaction and Performance Design

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Journal of Science and Technology of the Arts Pub Date : 2017-12-22 DOI:10.7559/CITARJ.V9I3.431
Luís Eustáquio
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引用次数: 1

Abstract

While interactive media and its interfaces are susceptible to interference on technical and human dimensions, this is rarely considered by theoretical models found in the literature for describing or designing interactive settings and interfaces. This research explores modalities of interference as it affects agency in interactive and performative settings, by analysing a selection of artworks where this phenomenon becomes evident. As observed through the works discussed, modalities of interference redefine successful interaction as discovery of new potential, providing wider latitude for creative expression and collaborative engagement. Paths towards an aesthetics of interference are found on practical and conceptual levels. Challenges are identified, such as the difficulty in mastering highly variable interference, its cumulative increase, and the impossibility of anticipating the full spectrum of possible interference. As an agent for increased affordance generation and wider operational ability, on technical and cognitive levels, interference is demonstrated to be a factor of required consideration for a more informed observation and configuration of interactive and performative experiences.
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交互与性能设计的干扰模式
虽然交互式媒体及其界面容易受到技术和人类层面的干扰,但文献中描述或设计交互式设置和界面的理论模型很少考虑这一点。这项研究通过分析一系列明显存在这种现象的艺术品,探讨了干扰在互动和表演环境中影响代理的方式。正如通过所讨论的作品所观察到的那样,干预模式将成功的互动重新定义为发现新的潜力,为创造性表达和合作提供了更大的自由度。通往干涉美学的道路是在实践和概念层面上找到的。发现了一些挑战,例如难以掌握高度可变的干扰,其累积增加,以及无法预测可能干扰的全谱。作为增加可供性生成和更广泛操作能力的媒介,在技术和认知层面上,干扰被证明是对互动和表演体验进行更知情的观察和配置所需考虑的因素。
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来源期刊
Journal of Science and Technology of the Arts
Journal of Science and Technology of the Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
12 weeks
期刊介绍: The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.
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