To be Seen, Not Just Read: Script Use on the Votive Prayer Tablets of Anime, Manga, and Game Fans

IF 0.4 Q3 AREA STUDIES Japanese Studies Pub Date : 2022-01-02 DOI:10.1080/10371397.2022.2031138
D. K. Andrews
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Abstract

ABSTRACT This article proposes one social explanation for the occurrence of graphic variation in contemporary written Japanese by examining a heretofore unexamined context of writing. Embracing the material culture approach, I explore the ema (votive prayer tablets) dedicated at Shinto shrines by fans of popular culture media productions. Fans pen text on the ema that follows aesthetics of manga as well as online communication, incorporating features that are usually limited to print and online writing. Analyzing upwards of 2,000 ema from three shrines, this article proceeds to dissect a writing style composed of a mix of syllabaries and symbols using ‘thick description’ to evince the emotion behind fans’ calculated efforts to construct text that is not simply to be read, but to be seen. Seeking to answer the question of what fans attempt to achieve by writing on the ema in the way that they do, I will reference folklorist Elliott Oring’s ‘appropriate incongruity’ to put forth an argument that fans, harnessing a sense of play and endeavoring to animate the text on the ema, intimate by means of the visual presentation of writing-restricted variation a questioning of the perceived division between the two-dimensional and three-dimensional worlds.
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要被看到,而不仅仅是阅读:动漫、漫画和游戏迷的祷告板上的脚本使用
本文通过考察一个迄今未被考察的写作语境,提出了一种对当代书面日语中图形变化发生的社会解释。拥抱物质文化的方法,我探索了由流行文化媒体制作的粉丝奉献给神道教神社的ema(祈愿的祈祷片)。粉丝们根据漫画的美学和在线交流在漫画上写文字,结合了通常仅限于印刷和在线写作的功能。本文分析了来自三个神社的2000多张ema,继续剖析了一种由音节和符号混合组成的写作风格,使用“厚描述”来证明粉丝们精心设计的文本背后的情感,这些文本不仅仅是为了阅读,而是为了观看。为了回答这个问题,粉丝们试图通过在电子纸上这样写来达到什么目的,我将参考民俗学家Elliott Oring的“适当的不协调”来提出一个论点,即粉丝们利用一种游戏的感觉,并努力在电子纸上赋予文本动画,通过视觉呈现的方式来表达对二维世界和三维世界之间的感知划分的质疑。
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来源期刊
Japanese Studies
Japanese Studies AREA STUDIES-
CiteScore
0.90
自引率
20.00%
发文量
0
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