Minecraft Game as a New Opportunity for Teaching Renewable Energy Topics

IF 1.6 Q2 EDUCATION, SCIENTIFIC DISCIPLINES International Journal of Engineering Pedagogy Pub Date : 2023-07-06 DOI:10.3991/ijep.v13i5.36287
Tamás Kersánszki, Ildikó Holik, Zoltán Márton
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引用次数: 1

Abstract

In today’s Public Education Sector, the need for creative education is becoming more and more prominent. An excellent method for achieving this is gamification, which provides an opportunity to activate and motivate students by playfully processing the desired knowledge material. Minecraft is a multi-platform video game that can be successfully used in gamified education. This game platform is used at one of the summer camps we announced for elementary and high school students (10–16 years old). The participants mastered the topics of renewable energy sources with the help of the Minecraft game. This study describes the methods used in the camp and presents the research results on the effectiveness of the camp. The students’ current level of knowledge was examined with a questionnaire about renewable energy sources, and the collaborative skills questionnaire was used to assess the collaboration characteristics, and the school creative climate questionnaire was used to explore specific features of the camp. The practical results of the camp and the research results proved that gamification, the use of Minecraft, was excellent for arousing students’ interest, increasing their motivation, and helping them master the knowledge materials, effective task solving, and cooperation (i.e., the camp was equally effective from the point of view of knowledge acquisition and collaboration).
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Minecraft游戏作为可再生能源主题教学的新机会
在今天的公共教育部门,对创造性教育的需求越来越突出。实现这一点的一个很好的方法是游戏化,它提供了一个机会,通过有趣地处理所需的知识材料来激活和激励学生。《我的世界》是一款多平台视频游戏,可成功用于游戏化教育。这个游戏平台用于我们宣布的一个针对中小学生(10-16岁)的夏令营。在Minecraft游戏的帮助下,参与者掌握了可再生能源的主题。本研究描述了营地中使用的方法,并介绍了营地有效性的研究结果。使用可再生能源问卷调查学生当前的知识水平,使用合作技能问卷评估合作特征,使用学校创意氛围问卷探索营地的具体特征。营地的实际结果和研究结果证明,游戏化,即Minecraft的使用,在激发学生的兴趣、增加他们的动机、帮助他们掌握知识材料、有效的任务解决和合作方面非常出色(即,从知识获取和协作的角度来看,营地同样有效)。
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来源期刊
International Journal of Engineering Pedagogy
International Journal of Engineering Pedagogy EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
5.50
自引率
35.00%
发文量
42
审稿时长
8 weeks
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