The digital gamification of labour: a new form of labour process regulation

Janosch Schobin, A. Tomazic
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引用次数: 0

Abstract

Digital gamification (DG) is generally defined as the application of game elements or even whole game mechanics to non-gaming contexts via software. In a labour process context its promoters advocate DG as a win-win-technology that supposedly increases productivity and quality of work simultaneously. Critiques, on the other hand, denounce it as part of libertarian ideology or as an empty, deceitful promise. For the sociology of work these normative discrepancies raise theoretical and empirical questions. This paper attempts to confront the sociological challenge of understanding how DG is transforming work by arguing that in order to precisely analyse labour process regulation by DG it is necessary to consider the pseudo-social characteristics of computers and their impact on labour process organisation. It presents four perspectives that aim at answering the key question: how does DG fit into the post-Fordist labour regulation regime?
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劳动的数字游戏化:劳动过程监管的一种新形式
数字游戏化(DG)通常被定义为通过软件将游戏元素甚至整个游戏机制应用于非游戏环境。在劳动过程的背景下,其推动者主张DG是一种双赢的技术,据称可以同时提高生产力和工作质量。另一方面,批评者谴责它是自由意志主义意识形态的一部分,或者是空洞的、欺骗性的承诺。对于工作社会学来说,这些规范性差异提出了理论和实证问题。本文试图面对理解DG如何转变工作的社会学挑战,认为为了准确分析DG对劳动过程的调节,有必要考虑计算机的伪社会特征及其对劳动过程组织的影响。它提出了四个观点,旨在回答一个关键问题:DG如何适应后福特主义的劳工监管制度?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Work Innovation
International Journal of Work Innovation Social Sciences-Communication
CiteScore
1.10
自引率
0.00%
发文量
10
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